obviously he had a lot of shit that was perfect, and he was a master of his craft. His characters that were weird proportionally were done intentionally. THat doesnt change the fact that he occasioanlly made figures that were 9 heads tall.
I generally go to bed between 11 pm and 1 am and wake up between 7 and 9. But lately, I've been having some cases of insomnia so my sleep schedule has been pretty odd.
I don't know much about scripting and I'm getting this error when trying to run IC.Shape in 3dsmax 9. I'm gonna submit a bug report but I think it might be a max problem and not a script problem... Can anyone give me some info?
If you have money to spare, I bought Ashley Sparling's hair tutorial on Artstation, and it is by far the best hand holding hair creation tutorial I've seen in my last 9 years making game art.
Just finished new CS:GO skin: Tec-9 | Cogworks. For more info and my other designs check out my thread: http://polycount.com/discussion/183665/k-a-s-i-making-skins#latest
Another prop done for the final scene, I wanted to pay a bit of respect to Mamoru Oshii and Shinobu Tsuneki for their awesome work, so what better than a Section 9 badge to hide away somewhere in the scene.
@marsh I described in an earlier message - the post doesn't want to get into the thread. Every time I tried it just said that it will appear when it's approved by a moderator. But my first attempt was like 9 hours ago..
2014 is fine, but: 1) you need to use dx 9, not default nitrous dx11 2) your viewport shader of choice needs the tangent and bitangent swapping over thanks to a bugfix whch is in 2014. Have fun!
"Hi, This contest does not cover Warhammer Age of Sigmar (version 9) as part of the eligible IP. Hope that clears it up! Thanks! " http://dev.dota2.com/showthread.php?t=195486&p=1316400&viewfull=1#post1316400
well i am trying to get into law, but as a hobbie all i want to do is make small fun internet games, really enjoyed working on nexuiz, i'd never want a 9-5 job in the industry