thank you so much for pointing this out , i will try with fbx now as exporting obj is crashing every time no use with that . just one more thing how do i export them correctly , i mean i know fbx plugin but what i did not get is how do i export them ? like i have 6 subtools , should i rename the subtools according to low…
Responsibilities: * Create and maintain animations for real time game assets * Augment motion capture data to create dynamic animations that flow and improve the game play experience * Develop, maintain, and evolve the animation pipeline * Full Implementation of a character into a well-established pipeline * Work with…
Responsibilities: * Create and maintain animations for real time game assets * Augment motion capture data to create dynamic animations that flow and improve the game play experience * Develop, maintain, and evolve the animation pipeline * Full Implementation of a character into a well-established pipeline * Work with…
3dsMax to Substance Painter bridge This tool allows you to quickly send objects to Substance Painter from 3dsMax. Download link Installation Be sure to have administrator privileges in order to be able to add files to 3dsMax sub-directories. 1. Launch 3dsMax using right click->Run as administrator. 2. Use "MAXScript->Run…
3DS Max > Zbrush > Substance Workflow Tutorial Note: This was made several years back, and My knowledge of these programs has increased greatly. Most of this pipeline is still relevant, and I hope that you find it useful (9/12/2019) My name is Adam and am responsible for the vast majority of assets in the upcoming game…
1,2,3: Sounds like your meshs are tiny according to the warnings. Ask yourself what scale are the meshes in blender as well as the unit scale of the blend scene. What is the scale in your obj exporter settings (assuming you exported using objs). I do know that in the past if you try to bake AOs in xnormal with arbitraily…
Hmm strange, it should work. I'm guessing the vertex order was changed at some point, causing the problems back in zbrush. When you export, make sure you have Groups unselected (tools>export>), if you have assigned polygroups to your model then exporting it would cause it to be split into pieces. Reconnecting these would…
I actually used blender for it, and at first the exportation process was a bit of trial and error, but now when I know how it's probably a quick 10 minutes or so. the ogre exporter for blender will export the mesh, compile it, copy the texture/s it uses to the same folder in my torchlight mod folder. in torchlight you just…
Hey folks! I am seeing a problem with textures I've created in Designer that are not displaying correctly in UE4. More specifically the problem is that the Albedo/Base Color is super washed out in the engine. Here's an example texture in Designer with the Display sRGB ON by default Here's the Texture in UE4 with the sRGB…
Hello Guys/Experts ... I have a question about the creation of a racetrack environment that I can't figure out. For a future car game project, I'm anticipating the best way to build a nice track (not only a track but a road network over a terrain) ... I've checked out as much youtube tutorials I could find about that…