As far as I am concerned. This game is the same old shit that has been released since COD1. Hold gun up>Shoot bad guy>Move to next checkpoint. (Boring)...:poly131: I won't argue for the sake of what the player count has scraped itself to. But what I will say is that as a gamer. The industry sucks today because it's serving…
Hey, Layers Blending is interpreted differently in PSD. After exporting Diffuse Channel to PSD this is result It has some screen, overlay layers etc. Mudbox 2016 ext1 Any ideas?
I'd give the power supply the hairy eyeball. Most video cards idle pretty low then ramp up when under a load and suck down a lot of power. Or sometimes its just a GPU fan kicking on because of heat or predicted GPU load. UDK is probably the most demanding thing I've run in a long time. It has to juggle a lot more than just…
I always tried hard to keep my poly count low, but seeing how recent games look like, I began to wonder if I should still bother with it. Sharp edges don't look very realistic, and trying to fake small bevel with normal maps on a 90 degree angle between surfaces is pretty hard. Should I just bevel every possible edge at…
The Advanced Foliage Interaction System is a shader-based foliage interaction system. Using the Pivot Painter 2 tools and custom functions, the system fakes physically accurate collisions with grass and plants using Vertex Animation. The system comes with 3 Foliage Archetypes (Short Grass, Tall Grass, and Advanced…
Hey, as a freelancer i never did a post here, so i thought i do now one as i am looking for new opportunities for the future. Just few words about me. I am a German-Russia 3D Artist with almost 9 years experience doing 3D Art. Was working for 6 years full-time for Crytek on Crysis 1, 2 and other games. After i leave Crytek…
The pose is a little stiff. I'll shirk responsibility and post an image from the PSG art tutorial (http://www.itchstudios.com/psg/art_tut.htm#perspective_and_construction) (Ignore the mech for the purpose of this)