So Im in @almighty_gir 's summer workshop! I wasn't posted on the official line up post but trust me, Im not some strange dork who cant take rejection, promise! So like my peers I will noting my progress down throughout this thread, keeping it more like a diary of my thoughts, errors and fixes! Please check out my pals on…
@ cagdasx44, thanks for letting me know that - I always assumed that I had to make my own particles! That's saved a load of time and hassle. @ heboltz3, I've had a look at those tutorials, but they all seem to be for paid programs that I don't have access to. What I'd ideally need would be a GIMP/Paint.net/maybe Photoshop…
What helps me (and this seems kind of obvious) is to identify the different types of features that people have in general. Sort of build a mental library of what things look like so that you can better identify how something is unique. Like get used to the different types of mouths and noses and eyes that people have. Ask…
Not bad, but his forearms look incredibly small, there aren't enough polys around the elbows or shoulders for good deformation, and the way you've constructed the shoulder doesn't in any way resemble real anatomy or muscle structure around that area. Get some reference and try to understand how the muscles there overlap…
Update on the game mechanic tests https://youtu.be/EGnBv3jJlbI?si=MszNz1i2Y7ECUSfZUpdates = - Changed it so that the player can only play from the other robot's perspective, so there is only one button for switching the robots which feels more intuitive - Added a look at robot function to help players orientate themselves…
Er, the angled lines are always there when you make a face selection in the UVW window - it's not a bug. You can change the "shading style" of the face selection in the Advanced Options window, it looks like yours is set to "hatched diagonal" - you can change it to any number of things from cross-hatched, to grid, to…
There is no point in drawing nice, clean, sharp lines if you don't understand the basic forms. Forget about line art until you got the basic shapes down. Good line art will come with hours and hours of drawing. Being blunt, aside from the human arm and hand you did in zbrush, none of these really look like much in the way…
Hey everyone! Im still very much a beginner when it comes to sculpting faces but Im trying to improve it. Thats why im currently working on a project to sculpt a Tom Holland likeness study in ZBrush. I feel like the general anatomy seems fitting but i cant seem to get his feature to resemble him accurately. I do not know…
I'm really hoping someone can help me with this weird problem I'm having in 3DSMax: I'm creating an animation where I am using the Max Biped, and I have her shooting a gun and doing a tactical reload. Therefore, I need to use link constraints so that the gun and extra clip start off in their holsters, then the gun gets…