Here is some updated shots of my soon to be gargoyle. I added horns and ears and reworked the cage flow in order to have a more solid structure for animating. To create a more solid cage I got rid of any excessive polys and most of my triangles...the few that are left are in insignificant areas. I ended up with a low poly…
Pointless. Well if XSI users didn't attempt to skew results in tests I might not have a go at em... They should relax and not come up with this kind of crazy crap. All it ends up doing is pointing out that most apps are equal and "150% of all statistics are made up". Use what you like, what you know, and what your…
Hey All, When I go to add a "Create Morph Target" to my face mesh; the face mesh moves to the left on screen when I move the spinner from 0 to 100. The mesh is deforming correctly but it is just moving. What am I missing here to cause the Mesh to move to the left? If I do a "Load Multiple Targets..." the 1st target gets…
Okay so, I'm finishing of a peice of work, using the same workflow as everything else i've made. Yet for some weird reason. When exported.. a polygon from the right arm decides it's going to connect to one on the left side. I've checked the rig, the right arm bone doesn't have any effect to the left arm and vice versa. I…
ACE!... Great Pose..... Only because there is heaps of time left. I think her face is looking a little yellow next to her body. I would pump some reds into her face. Add some shine to her hair. also While I really dig the pose I think our Screen Left (her right leg) has a strange twist in it which is making her pose look a…
I get the same disconnect enough to resort to scanning if drawing is more important than painting. I can imagine touch being very useful if creative uses are implemented. I have not tried any touch yet but I am hoping for right and left contextual pallettes. or spinning/panning the canvas with left touch while drawing with…
Really depends on your preferences. I have two ultrawides side-by-side, but I only use the left one when rendering going hard on lookdev, and sometimes references. If I had a decent and smaller screen for the left side, I'd use that; so I'm using my old display when i upgraded my main. I have to turn my neck nearly all…
The gradients from the smoothing that you see on the low poly are baked baked directly into the normal map. If you look at the examples below you can see that the same gradients are present on the low poly and the normal map, though the gradients on the normal map are a direct inverse of the gradients on the low poly mesh.…
Finished the textures of bathroom, now only bedroom left (~35 props, i can skip one or more) them i will study a little more about UE4 in order to not missing with basic stuff and start exporting all tex for build the appartment. I will left here today this single image The left vase with dry barks actualy is the big one…
Glad everyone was ok Mojokey. Accidents with kids are the worst. Last day of high school I was making a left turn and there was a car coming towards me in the far lane that was blocked by another car. Their light turned red and I made a left, just as she sped up and went through it. Completely totalled my Acura Integra and…