Hey Everyone, I started learning modeling with maya about 3 weeks ago to strengthen my portfolio. I wanted to start with low poly to learn the processes of uv, texturing, and rigging. then bring it into zbrush and do a high poly projection after getting your thoughts. My first model is technically done, but I am having an…
Speaking of Batman, I believe I remember that Gauss once toyed with the idea of making a handful of Batman designs from different eras, or something along those lines. My point being, as long as you've got a cape and a cowl with those pointy ears, anything will look like Batman and the rest doesn't really matter all that…
how do i make straight cut-lines that goes into a model, i needed to know how to do this when i make robots. look forward for your reply everyone. thanks!
So I Just watched the fallowing video on layered materials in unreal 4 <iframe width="1280" height="720" src="//www.youtube.com/embed/PjSFbPv3SLc?rel=0" frameborder="0" allowfullscreen></iframe> However I just don't understand one thing about it. I understand how a Mat-layer blend node works, and how a material ID works to…
Hi, does anyone know how to animate a vibration without having to key in every single movement? Specifically, how to make the forearms of a biped vibrate -like he was firing a machinegun. much thanks.
Greetings ! I would like to show you my latest project: algebraic surfaces editor that can work as a great source of unusual geometry for your projects. MathView 1.04 - algebraic surfaces editor with VR support. How to use: • Combine 6 materials and 18 textures for desired visual effect. • Click twice on the color map icon…
I'm new to the 3D world so this question may seem silly to most of you. I'm trying really hard to understand photorealistic texturing (specifically for plants/trees). I have watched videos from gnomon workshop detailing how to create the plants, trees, etc. I feel like I have a basic understanding of the concept of…
As I was able to understand, today the industry standard (well, one of) is using trim sheets, that are texture with bunch elements that can be seamlessly tiled on the model. I think old plain regular tileable textures also considered a part of that technique, but I'm not sure... But how do you work with them? Not in a…
I moved from milkshape to 3d max and followed an old tutorial on the polycount site. It tells me to weld but I can't find how to weld. So how do you actually weld in 3d max?
I saw articles on "how to make an animated movie" but not, how to start a "3D Games Company" i saw duke nukem project fail, why did they fail? any website that give info on this subject thanks.