hello guys i'm starting a new project ; is a pixel art scene scene about cars racing across a bridge , i get the idea from a work of this guy here : his blog here is the progress so far , i'm now planning to finish the environment first . then move to the cars any comment or crtis is welcome :) thanks u !
Very interesting sir. I like the idea of a bridge between the towers. What i would suggest is to open up the front tunnel and to be able to see a part of the town through it. Maybe something important like a monument or a far away significant building. Just a thought.
its boring. watch any sci-fi movie and look at how they detail their bridge. take a modern battleship and check it out. you have too many simple primitives, flat surfaces and bland lighting. everything looks chunky. just look at the prometheus interior.
I wonder if it would be possible to use substance as a bit of a bridge to get your lightmap UV's out of unity, bake in an external program and then get back into unity? Thoughts? I dont know much about this kind of thing and perhaps some other people do!
Whatever. I mumbled my way through/said nothing during the Pledge of Allegiance from Kindergarten through 8th grade (no Pledge in high school). Maybe if I had told the teachers to jump off a bridge I could be an anti-authoritarian hero too!
Maya's subdivision surfaces aren't very useful, IMO. They tried to bridge Polygons and NURBS, while giving the user the toolset of neither. You can go up/down in resolution and get smooth shapes, but you can do the same in nurbs or polys just as easily.
(Probably best to post this query here :P) Just booted up Shogun 2, graphics options says its using basically the sandy bridge graphics instead of the 2gbs of nvidia in the unit? Wtf? How do I change that? Theres no drop down or anything.
Ovreall clean stuff. You could expand your skillset with colored specular Bridge control is probably best piece presented here. Seems like there's some extra edges in the back of the cricket bat and top of the base of the console. Assets look pretty good though.
Or better yet, don't use matcaps. Basic material will give you closest representation plus it reacts to the interactive lights. Or even better, if you have the Keyshot bridge jump in and out from time to time to view the mesh in a true 3d environment with physical lighting. :)
why is the thumbnails focused to the upper torso? maybe a note that it opens to quicktime, my two cents on my research of demo sites would be to add jpeg images with your contact information on them. I really like the bridge and the gravestone, your environmental objects are strong.