hello guys
i'm starting a new project ; is a pixel art scene scene about cars racing across a
bridge , i get the idea from a work of this guy here : his
blog
here is the progress so far , i'm now planning to finish the environment first . then move to the cars
any comment or crtis is welcome
thanks u !
Replies
here is a another update for this one .. any crits ? so i can move to cars .
thanks you
Also not a big fan of the curvature on the sky, it just makes it looks like a fake cylindrical background.
And lastly, don't use perfectly sharp shadows like that, go for low-res, pixelated ones like the rest of the env.
thanks for your crits
so i did not khnow how to change the shadow to pixel . so any tips ?
i did change the color and start working on the car
i'm didnt like the car .
anyone can help my with the workflow of painting on uv's ? i just put the base but i dont
really khnow wath to do next .. outlining the big shapes or wath
so here is some screenshot :
(both images are from slightly different points in creation so they don't match perfectly, but they get the point across)
Also, not to be a dick, but it feels like you spent very little time on the model or any kind of optimization of it. The wheels have so many sides we can't see any corners, so probably 16+ sides, but the wheelwells only get 3 sides, and the rest of the car gets zero detail? That's incredibly unbalanced. In fact, I wouldn't be surprised if your car, for all the detail it shows, has more triangles than the one I just attached.
And lastly, pixel art is all about attention to detail. Insane attention to detail. Every. Single. Pixel. Counts. There are stray pixels all over this. On the tyres, front of the hood, door sides, etcetera. Make the texture super neat.
feel free to crits and comment
any crits ?