Your only real options are chop the door in into the mesh and apply the door texture to that new door geo you dropped in wile using your repeating wall texture around it or create a poly that floats just in front of the wall that you apply your door texture to. Texture wise its worth looking into a wall texture that only…
Hello fellow polycounters! This is my frst real thread. I'm Dev, an aspiring texture artist. I've recently started working on some hand painted textures inspired by those found in World of Warcraft and Torchlight. I'll be posting my progress here and would really appreciate your crits and comments. :) First up, a…
After trying to add an Opacity map to my project, 3DO now doesn't show any textures. I can get the opacity map I made to show up (albeit, it's also not working properly; instead of the areas I masked out appearing, it just makes the mesh the texture it's applied to slightly less opaque), but nothing else. What do I do? I…
I'd also call it a texture atlas; unless we're misunderstanding what it's used for? Looks like the texture is made first, and the meshes are unwrapped to use the texture in unique and efficient ways? Texture atlas is the right term, if so, though usually they won't just be cool gradients like this.
Well I just tried creating a lambert material with 4 blend color nodes, 5 tiling terrain textures and one RGBA blend texture. Hoping that I could see this in the viewport and then use the 3D Paint Tool to paint the blend texture. Had to use HQ viewport render to get a decent view of the shader. Although all this worked the…
Hey there, Just a quick post to sort out a wee problem. See I have modeled a head in Maya and I am trying to texture it in the SSS. I have my head texture and edited it so it works in all the layers but When I apply the texture...it tiles??? like all over the head.. which I find odd... can someone shed some light on this…
Ah right cheers. Using unique textures would be fine if I can use enough. Do you have any ideas, even a rough estimate, of how many textures I can use per scene? Assuming a worst case scenario I have 4 characters rigged on screen, I'm just using diffuse textures and all textures are 512*512... Thanks again!
Hello Polycount forums! Hi, my name is Audley and I am a texture artist. Kinda. Not an expert by any means but I think I am good enough now to actually call myself a texture artist. I really would like to show you guys some of my work but nearly my entire portfolio got deleted when I took a break from graphic design to…
Having the head separate is certainly not out of the ordinary, generally though I like to keep everything on one texture, a few reasons why: Pros for 1 texture A. Simplicity sake B. Less materials, less draw calls etc C. Easier to get a seamless model when you don't have a texture split with multiple maps, more important…
Hi, I would have a problem when I go to extract the texture a 3D model .fbx format. When I extract the texture is as if the vertex color ignores him and I always had a completely white texture. In your opinion what could be the problem? Thanks so much