I've tried that and it does not work. :/ But the issue is happening on both my work machine and my home machine. At work, I have 3ds Max 2014 and Windows 7. At home, I have 3ds Max 2016 Student and Windows 10. I'm not sure what kind of service packs I have, but I'm pretty sure I should be up to date on both of them.
Cheers fellas! I'm hoping to get it on the Marketplace but unfortunately Epic aren't accepting any free submissions at the moment. Maybe in the future. In the meantime I'll look at getting this released for download on my Dropbox or something :) In other random news, Kotaku featured this environment on Kotaku earlier! That…
Considering Autodesk's own rendering engine is childs play, I don't think it's wise to design a rendering engine around the software instead of designing software around the rendering engine. You put an engine in the car, not the other way around. I'm glad they've both made steps towards this plugin. It sounded like we…
When will I see? This year? It would be interesting to hear what's going on. It's been so long since I've seen any updates about it. Edit: Turns out last time I saw anything from it was in December 2014, in the "This is Megascans" video. Now we're halfway through 2016. Not sure if keeping things under wraps is doing you…
You may want to take a look at this blog post: http://oliverm-h.blogspot.com/2014/08/ue4-improving-ssr.html You can also adjust the quality of the reflections in your post-process volume. The noise because of the screen-space reflections becomes less noticeable the more noisy your textures are. Since your texture has no…
Wow, haven't been here in a while! Well here's an update, a year later! Quick fanart for the newest Ratchet and Clank game which I'm planning on adapting into 3D- Colour/environment concepts for my final year film- A commissioned piece- Asset concepts for an iPhone game- Some more asset concepts- And an older sculpt of a…
Which reminds me of a trick I have up my sleeve for retopologizing that I had forgot about. Using Zremesher in Zbrush to achieve a reasonable amount of quads (around 3-4k tris for this stone entrance), you can then use transform constraints in Maya 2014 to suction wrap the low poly to a decimated high-poly reference mesh…
Guys, please submit bugs to Autodesk if you haven't already. I've got this issue well, with a quadro - looks like a real problem with 2015 SP3. Maya 2014 VP2 works perfectly. I'm in contact with them now and they have no idea what's causing this, so the more people on it the better. It's a serious bug because it can cause…
will look at the shoes, Im trying to fallow a model sheet so Ill compare, thanks. I started the texture on the hat and attached a pic of the pants. Can you explain the crotch issue? Im not to familiar with this. I was able to rid of some polygons and so now Im at 2014, but I wont have the paper or liquor in UT04 so it will…
thanks thomasp perhaps mine is 2014 then. I found a few extra M1 reviews and looks like I7 laptops still beat m1 by a huge margin specially with mobile video-cards so that m1 is no miracle probably in any way except low power consumption . Perhaps that's why they are out of stocks , same as desktop video-cards and m1 mini…