Yeah from what i saw people usually do is do a high-poly sculpt in zBrush or Mudbox and then the standard procedure of HiPoly>LowPoly>UV>Texture and use gathered information from normals and ambient occlusion and other info gathered from hi-poly sculpt, that and painting the texture directly on low poly in 3D-coat or as…
AO, ambient occlusion, when 2 object is place together, the space between them will receive less lighting since the 2 object is blocking out the in-direct light created by the environment. Baking it as a texture is to simulate the effect of that with a single image instead of calculating it in real time for game engine.…
I wanted to say... THANK YOU. I retopped my mesh about a week ago which helped with sculpting and getting good normal map detail. I also used baking to transfer the image data to the new uvs and I thought it looked decent. Then today I had to get rid of a seam (I left the head alone during retop so it still had its…
Ah, it looks like you've run into the the ageold texturers problem: seams Now I'm by no means an expert (actully, I'm more of a modeler than a texturer...others here can give you much better advice) but I'll give it a shot. First thing to do is have a clean UVmap. Meaning: unwrap your model in such a way that there are as…
I have the Texture in 1048 x 1048, tileable bricks, but having loads of single plains to make up a game map, or scale my mesh to suit the single tileable texture, Keep reading that i need to optimize my textures to the objects this is where i'm hitting a wall Sorry if im sounding thick if I was in normal…
Vanessa Celine Voelk - 3D Artist [ Available for work - Part Time. Remote or On Location ] PORTFOLIO: https://www.artstation.com/psyph I am 3D Environment Artist and Generalist specialising in model and texture creation. My work consists of 3D environment art, props, procedural texture creation and photogrammetry. I am…
Hi. I am new in this forum. i took a lot of time following it but now i've taken start to participate in this. I firt apologize for my poor english,,, i am working in a mini sci-fi set. I am working in 3DS Max, and i would like to know your opinion on this process that i will use to texture most metal plates in the set. I…
that sounds like a cool idea funky bunnies for alpha integration into different textures! For RGB masks, i use the layer group channel masking to make a channel packed mask texture. Is a little different workflow - but maybe something to think about instead of having 3-4 textures with alphas, could have +1 texture that…
Your only real options are chop the door in into the mesh and apply the door texture to that new door geo you dropped in wile using your repeating wall texture around it or create a poly that floats just in front of the wall that you apply your door texture to. Texture wise its worth looking into a wall texture that only…
I'd also call it a texture atlas; unless we're misunderstanding what it's used for? Looks like the texture is made first, and the meshes are unwrapped to use the texture in unique and efficient ways? Texture atlas is the right term, if so, though usually they won't just be cool gradients like this.