Those UVs are indeed too close to each other. You're gonna run into bleed issues when you bake out the low poly. Try to prioritize UV space for the parts that are going to be the most visible to the player, rather than making everything have close to the same texel density. Also keep in mind material complexity (detailed…
There's a nice tutorial in the following link, were you can find some answers.. https://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/ I'm trough this, and i'm unwrapping the cards in maya... i go to the following order, first, in the Uv Editor do Polygons>Unitize to make all the cards fill…
I'm no pro but speaking personally, I like to break the model into individual pieces and bake the normals out on three separate passes, usually depending on levels of intricacies. Obviously, I bake the occlusion out when it's all together. I can tall the normals were baked with the model combined and perhaps some of the…
Also, there is something very important about using non-square tiling textures. When you first do your UV projections, Maya / Max will do its best to project the face with a 1:1 ratio of the face to its UVs.... meaning a square face on a cube = square UV shell. With textures that have a 2:1 or 4:1 or 1:2 1:4 ratio (like…
You're welcome. I updated it today with a few new features and tweaks: * Added Open button to open the output directory. * Updated the Channel spinner to get remembered between sessions. * Updated file writing to allow for base names with slashes... the output files will get put into subfolders. So if you have a base name…
your LP should match your HP topology as closely as possible, and your cage should be pushed out far enough to fully encapsulate the HP. It's a general rule of thumb (there are other rules and exceptions) to create hard edges wherever you have texture seams and vice versa. Since you always harden 90 degree corners and…
Well, if you're really into Anime and just occasionally watch things like me, here are some things you should check out: Movies: Spriggan (very badass) Ghost in the Shell 2 (very pretty!) Fullmetal Alchemist: The Conqueror of Shamballa (might be confusing if you haven't watched the series. if you watch any series, watch…
Weird ass shotgun is weird. I'm not sure how the action works, but its a break open barrel that then sucks another shell in through the side after the first is ejected out the bottom. So your second shell is stored outside the gun, I thought it was kinda cool and that's why I chose it. I'm been working on it, on and off…
Looking good, perhaps some more art nouveau (I can never spell that one right, jeez) in there would look good. Also some indication of a thicker frame/glass for the ceiling would be nice. Lastly, if you really want to push that BioShock feel, then lots of contrast and reflection! :)
[email="vailias@everywhere.."]vailias@everywhere..[/email] though I still need to register the domain and attempt a copyright. heh ON the RARE occasions when vailias isn't available I use an alternate spelling like va1l1as or something with the word Sygma in it, being the megaman x fan that I am.