looks like this is progressing niceley. I would reccomend a highpoly for the normal map generation for most objects, you can even just model to the existing texture to get the details to pop in the normal. get some wall textures on there and itll really help make it feel like a big jump in progress. that crate looks a…
Well I don't have an example right now, the guy in the office next to me at work was the one having the problem, although I've had a simliar problem myself in the past. As far as he knows it was doing a scanline render, but there was a thing that was happening before the render began... a popup window showed up with a…
Been a little bit since I updated my progress here, so quick dump ^^ Some feedback we got was that the connection between the woods and the sewing room is still quite unclear, and it was suggested that we bridge the two locations by showing the outside of the shop. Currently we're still waiting on more concepts for the…
Update #2- UV Mapping Formula One Car and Texturing in Substance Painter (Work in Progress) Hello viewers, I have not posted in two weeks because I have been taking a week rest so that I am pacing myself and not burning out. I had to sort out roughly six hundred screenshots on my phone, containing a lot of advice on my…
So..... As this is my first post i better tell you what my little project is! I'm doing a Turntable of the latest incarnation of Lara Croft from Tomb Raider. At the moment i'm still working on the base that the figure will stand on which is acting as a great learning tool and preparing me for making the character…
edit 2: Done I guess [ame="https://www.youtube.com/watch?v=lHahbKFONF8&hd=1"]Super Mario Bros. - Gulf of Mexico - - YouTube[/ame] edit: high poly progress So, following up from the Brawl competition, I thought about working on a re-imagined Luigi after some people brought it up. I ended up with this concept: His jealousy…
Making slow progress. Uncofident progress, but progress. Attempted to implement Ross' and Team Awesome Horse's critiques. Notes to self and self critique: - That left arm is still off. - I am definitely not confident about what hue I need to be slapping on the trees. - going to have to deal with competing light sources…
Well anatomy is heavily depend on the individual and does take years to be good, even then you never really stop learning it as you progress beyond simple muscle groups & proportions and it moves into weight and likeness. I'd maybe say '2 years' just out of the air for generic male & female anatomy from nothing. Character…
Arriving of The Goldchain Hello, my name is Vitaliy and im a self-tought begginer (6 month) 3D Artist. Want to introduce my very first complex work. Hope u will enjoy it. Who doesn't like Pirates of the Caribbean? Inspired by this great movie and that era, i wanted to create a PC/Mobile Top-down piracy-themed game. I think…
Hey, just interested to know what do you think about listening to music while working on your art. Does it help you concentrate or does it bother you? Personally, I'm always wondering whenever animating if having music doesn't indirectly makes my work worse that it usually. This image speaks for itself (Milt Kahl's was one…