The blue circle seems like they don't have a lot of polygons, but the edge loop goes all around your pistol. It's alot of extra geometry you dont need. So you can keep the blue circle part, but you need to end the edge loops just ourside that shape *IN A FLAT AREA*. If you don't end edge loops in flat area, you get smooth…
You could save a lot of polys by reducing the number of sides on that tube going along the bottom. Right now it looks incredibly wasteful compared to the rest of your geometry. And maybe it is something about the highlights on them, the normal maps, or the angles (or some combination of all three) but the ?blades? look…
Thanks guys! Ya the wear is mostly brush work mixed with photos, I keep the more localized stuff hand painted since its a hard thing to photo source. In the end i try to get the benefits of photos and hand painting. I'll try to get some flats up on this thread.. Some of these are pretty old though so I'll try to post a few…
Looks cool. I tend to sculpt things like these like these flat rather than on an actual edge or corner, because when you bake down, you are sort of tied into the shape of your low poly. Whereas if you do it flat, you can apply it to any shape of surface with little issue, though it can be a bit tricky at times since you…
Arm lenght appears fine to me, I think the problem is that they taper too much into too-thin wrists, with too small hands that are too flimsy. One thing you didn't capture is the ball of the thumb. I would recommend that you model the thumb at a natural angle, and not flat like you have. If you model the hand flat, you…
At first it looks a little blocky but if you really look at it you can tell you have been going for detail.Looks like you worked from the ground up.The roof is a little flat for me but then theres alot of differnt type of tiles you could put up there.Tree and lite look great.Maybe a balcony would pop out the sides a…
Nice work so far, but the colors are killing it I think. You've done a decent job of making your rifle believable in a modern context, so why not pair it with some current military colors (Flat Dark Earth, Coyote Brown, Olive Drab) as well? A flat dark earth upper would make it look a bit like a bullpup SCAR, which would…
I found this concept online of a bush for one of my environments I am currently working on. Its a flat image so I decided to model the zspheres as if I wanted them to be flat as well. Once I am satisfied with the look of the bush I will then expand the bush to make it look more 3D. What do you guys think and and…
Hello, I am still new at modeling so I don't fully understand it all yet. I have recently started a Kabar Knife. So far I have a majority of the high poly done. Also where the hand guard attaches to the grip there is a flat area. How would i go about to creating this shape?. Any help or critique would be nice. Flat area:…
Hey All, Im struggling witha probably minor isssue. During rendering I set a ton of objects to a Bounding Box view to make tumbling around alittle easier for my shit computer. But now when I am trying to set them back to Flat Shade All or whatever the objects do not change from the Bounding Box to Flat Shade, they just…