You guys are just... :D Really ? The no-detailed and stylized gang guy ? Over all other concepts here ? :D My logic and my taste is invalid it seems :D
Mods, Sorry if this occurs as a double post. i got a blank page when i originally posted: Hello everyone, I am currently working on a tutorial that requires I partially subdivide a mesh. The original tutorial was written for MudBox but i am applying everything or as much as i can to Zbrush. This is my problem - currently…
We’re developing a stylized endless runner game for iOS and Android in Unity, with a strong focus on the main character and the world around him. The project is already in an advanced testing phase. Our team includes a programmer, animator, and game designer. We work remotely, communicate via Discord, and share data…
@Ruflse Indeed "always a source of inspiration" :* Thanks :D @Nandx Thanks :D Yes the process was really complex full ofhot references. Best wishes and thanks for coming :D - Aender Lara
Like always Cryengine is looking great. Gameplay should be much better when released of course. BUT ! Man this guy really needs to learn how to fly that damn thing :D :D :D
@snefer : Indeed that's a good first step! :D :D :D @Danr: That sounds legit! @Shrike: Indeed we are all! and i'll just jump into the ocean and hope that they can take me in as a Jr and pherhaps learn more! =)
This may seem like a very simple question, but the issue is that the smoothing of the cone is smoothing the tip, which is not what I want it to do. I understand why it does smooth it like that, but I'm not sure what's the best way to prevent it from happening. I created three low-poly cones (38 Triangles each) and a…