Quick question, but when saving a .obj file in 3DS Max I can't see an option to save the vertex colour information as part of the file? When I save the file, the mesh contains no vertex data as such (i.e. just blank). I could use .ase I guess, but its just easier for me if I use .obj. Is is possible to save vertex data to…
Indie game development team looking for mature, responsive, communicative, talented animator for paid work rigging and animating third-person character meshes for a first person shooter game. We're a highly motivated, easy going team making one of the most anticipated indie games for 2018! If this sounds interesting to…
it contains about 16 glyphs. each one is 4096x. is that too many? it mentions that 'found graph with non relative to parent x1 outputsize parameter' in the top window, is that causing all the problems? if one of them is isnt relative, does it screw everything up? as its about 16 graphs, if one node isnt the correct size is…
Super inspiring!! Love the attention to the details such as the box making... Thanks for sharing all of that! I'm a bit curious; where do you usually find the labels for these boxes? Do you make them yourself of find free to use patterns? Always had a hard time finding good one to quickly texture garbage and containers..
"am i too old to get into industry?" "your 2d section/sculpt section/environment section looks subpar. remove it" "does my 3d model section, containing oil barrel, crate, dumpster and hydrant look appealing enough?" "congratulations, with this post you made sure that you'll NEVARR get hired at studio XYZ"
Again it is situational and depends on your scene budget. Plenty of games will use a combination of all of these things. Heightmaps for terrain are often a start, and then the artist will take over from there, morphing the shapes into something they need. In general the heightmap will contain large scale shapes for the…
Just fyi, "clip" is the wrong term. A clip is the old style 'feed from above' setup like in some WW1 and early WW2 weapons. A "mag" or "magazine" is the correct term for a seperate, removable and reloadable ammo container that is attached to and feeds into the gun. I can dig up a few vendor sites for your reference if you…
I usually create a Selectionset containing only the required parts of the rig (plus the geo). For example, you can skip all the "xxxNub" endpoint helpers. Then i use "Export Selected". As i work mostly for mobile this might give you a bit better performance, because Unity has lesser nodes to handle during runtime
You can clearly see the red door from the area containing the red key. This might help people realize where to go next even if they didn't see the door earlier. This is very useful because of doom's map screen only showing areas that you've seen before. Now that you've seen the door it will appear on the map.
I search for hiding information algorithm in 3d model during hiding data in its representation(geometry image) it is because geometry image contains details of geometry for 3d object so I need to know how can I get geometry image and understand the structure of it ?? and its formats ? what is the difference between it and…