Old: Looking for [2D Vehicle and Building CONCEPT ART] for a RTS POSITIONS FILLED ATM Hey, We are looking for people who can design post apocalyptic vehicles and buildings for a RTS type of game. (google result examples) There are potentially a good amount of concepts to make, if you are the perfect person we have a bunch…
Hey guys! So, i participated in the Wild West challenge on Artstation. It was super fun, and it helped me further iron down my process. Here's a link to my submission: https://www.artstation.com/contests/wild-west/challenges/43/submissions/32095 I am having some troubles picking a decent thumb for my project, and i was…
Sup, been a long while since my last post. Ive just been busy with mod work. Anyways Ive been working on this on and off, just concentrating on getting my mesh flow smooth and not over flexing my muscles. refs from www.3d.sk Just laid a mesh smooth over it for this render. I plan on adding hair..maybe some clothing..who…
Just spreading the word. 24 Hour Comics Day is October 1st. Here is what it's all about: Official site: http://www.24hourcomicsday.com/ Dragon's Lair Comics in Austin is hosting an event this year. I'm going but probably won't be creating a comic. I'll be taking my pc and probably working on some 3d while I'm there. It's…
@Carabiner : Thanks and will list what are the things are procedural. Currently its a simple WW2 style barrack with width and height as a base and will do complex building variation in future. * All the wood edges, windows glass breaks are procedurally generated. * Placement of beds and tables. * support beams for the…
Much better, but still a lot to work on. Your textures look incredibly muddy and undefined. Can't tell which material this is made of. I'd say get rid of this dirt mask you painted, think about material quality first and later add dirt on top. Try this also:…
Good to see a ww2 era environment in the mix. I absolutely loved MOH:AA and played it obsessively. Looks like a good start. Is that a carpet texture you have for the floor? Looks a bit too grainy atm. It seems to me that the war room itself has a hard concrete type floor. I know you said you were steering away from the…
Models were separate objects then I divided when I was finished all modeling so if I am understanding what your looking correctly then yes it is a gap. By the way I bought a one month membership to this site www.3dmotive.com and I learned alot about high poly modeling. I've been making games for 17 years and I still…
Personally I love the current popular games like Battlefield 3, the only thing I hate about is is how they force you to always appear online to your friends list. Its a game breaker for me as I need to freedom to play solo or with friends. I don't think games in general are getting boring though when you compare the games…
Also, when modeling such a helmet, it's a good practise to have head underneath as a reference while creating it. To get proper proportions, shapes and look for it. Even though it's a hard surface piece, it's a character's accessory as well. So, it kinda needs a some sort of head during the modeling process. I recommend…