My main critique ... "Holy Dr. Who SFX, Batman.!" Instead of a definite feeling of flesh and metal coarsely melded, the Strogg come off (to me) like actors in latex foam rubber monster suits.
Woh, stop the press. TEN days? Texturing should take a few days, 2-3 minimum. So at most you have 6-7 days for the high poly??? yeeeeeeeeeesh You guys are MONSTERS
Hi all. I'm making one of my all time favourite movie monsters! Going to keep this one simple so I can actually finish it; just diffuse texture, no high poly or anything, maybe specular and gloss :)
http://insidemovies.ew.com/2013/05/07/ray-harryhausen-dead/ What a great pioneer of cool special fx monsters, stop-motion animation and very memorable skeleton men! He lived till the ripe old age of 92. RIP Ray!
Another Character for my reel. Currently UV mapped, will be Z-Brushing today. This guy was actually my entry for the 10k Halloween Horror Movie Monster challenge a while ago, but I pretty much rebuilt him The model is currently 9598 triangles. Cheers
You can see some of the results of that work here. The female character's dress, the black-caped monsters, the pennant flag props, etc. https://www.youtube.com/watch?v=qklBjGf-Arc&t=200
Hey guys thanks so much for the feedback, here`s some more work. This is the final yeti monster I forgot to post, my bad. Zbrush and Photoshop only. And a girl bust study:
i agree with you monster, i understand that you remove Uv Channel, theoretically there are less map verts than geom verts, but i said only in the case that the model has UV Channel.
RTS, 3rd person shooter, FPS throw away enemy, hero, 200ft tall boss character? Bipedal human, tenti-monster, octopod, centaur? This is very "how many polys in a piece of string".
eels, squids, jellyfish, lampreys, etc... are all "Earthlings" so I'd hazard to guess thatany aliens would have to be wildly different than us - not just a humanoid roach or a floating squid monster.