what airborn said. Otherwise we wouldn't see so many re-makes or farmville clones ;) e.g. Titan Quest and Diablo, certainly very similar in the core gameplay. Warcraft I and Dune II, also very similar. Lucasarts point and click adventurs also have been copied dozens of times. What's the worst thing that can happen?…
Cool work, reminds me of the workflow/process for the river level in Kinect Adventures I layed out and the visual success I was shooting for on a project I will not mention. One question, in the first Oasis shot, did it not bother you to hell that the sand material and edgerock materials meet so abruptly? I know that would…
-models are uninspired and lack interesting silhouette - wasted geometry specifically visible on the wall with the green door(?) in the construction shot -normal map detail looks like crazy bumped concrete overall lack of construction detail. -diffuse textures look like concrete texture on everything, very little value or…
Glad to hear that, Toy Story 3 was my last game at Disney Interactive. Anyways, I totally agree with you. I find myself purchasing only 2-3 games a year, and it's usually because of the art and rarely because of the gameplay. I'm tired of 'kill the enemy' being the core mechanic with some type of super power side mechanic…
Started a few treasures and trinkets, also spent some time playing with the Xoliu shader and the set up tut. I had used it before but never really took the time to understand it properly. Inital bake; Some dodgy bits in the AO around where are yoused some floating geometry but pretty happy with it. Still need to find a…
Maybe English is your second language but calling people Hipsters and Dinosaurs is pretty insulting. I'm guessing you were a toddler then? Everyone who remembers those times knows you had to quit out to DOS to do any intensive work like 3D Studio or games. Information being scarce back then, I had no idea about 3D Studio…
@Tobbo thank you so much for the in depth response. These are defiantly some of the concerns that we are having when thinking of potential ideas. @Cheeseontoast thank you for catching that @superfranky oh man those are epic! I think thats a bit to much for us to tackle right now. Since we are a small team we wanted to see…
Ahh good to hear he is a little realistic and doesn't drift off into some ideal dream world where everyone should be devoted 100% to some selfish kind of happiness. Glad it helped ya, and the fact that you're reading it again means a lot too. Roo, ha, yea bargaining, especially with your subconscious. I do this a lot too.…
We have the heightmap ready but we need it populated and laid out for our epic adventure. Unfortunately Covid has affected our map developer and as such we are in need of someone to take on that spot. Majority of assets are ready to be thrown in and organized but landscape will probably still need some work. Style:…
Ok, so me and my friend are two modellers and we are working on our own Ipod game. However, neither of us can code/program which leads me to my main question: Which engine should we use? UDK looks promising and has a node based events system to aid our lack of coding, however it might be a bit too much for a game that has…