They say they always go in 3's http://www.reuters.com/article/entertainmentNews/idUSTRE4BB0XP20081213 She was bit before our time but her legend made a impact on just about every generation.
A little practice of making clothes and rigging Handgun - 3ds Max / ZBrush FPS Hands - Marvelous Designer / ZBrush Textured in Substance Painter Here I post my latest works : ArtStation - https://www.artstation.com/capeop СGSociety - https://ratibormyangli.cgsociety.org Cheers!
So, this is my first time really attempting a TF2 style, so all critiques and advice are welcome. Me and my friend are creating a custom Shadow Moses TF2 map and he needed a Metal Gear. Well......here she is! Still a WIP.
How ! I never noticed that. Pretty handy. thanks :) edit: But is that relay light enough for less powerful platforms (I'm thinking about DS and co) I mean , you have to load at lest 2 textures instead of 1 ! just wondering.
Hi guys. I'm quite new here and really new at 3D modelling. Here's my first submission in the workshop. It's not that much but I'm happy I'm starting to learn 3D and texturing. Huskar - Formidable Warrior Set (sorry. I can't think of a better name. XD.) http://steamcommunity.com/sharedfiles/filedetails/?id=131098172 Now…
Hey they polycount people. Decided to tackle another weapon over my summer break and I stumbled upon this concept from Gears of War. Here is what I have so far. This will be my base for the highpoly as well as my base for the low. Going to take it into zbrush next to get more detail in there. Let me know what you guys…