there is 8k support too, but in fact i can't to handle a margin for that resolution the canvas can't to exceed 8192 pixels. Currently if you like to make a texture of 8192*8192 you must to use the current framers, which defines the margin like this : 259 (3px) > 518(6) > 1036(12) > 2072(24) > 4144(48) > 8192(96)* For 8k it…
You should not be paid below $40k a year for your first full-time artist job. If you are, do not take that job. $40k a year is definitely doable for "comfortable" living. Go to glassdoor.com and you can see what some people and put in for their salaries at certain companies. Also, this:…
The seams you get when having "no lightmaps" aren't actually due to a bug. Without lightmap it will fall back on vertex lighting, but due to Unreals special approach to subdivided vertex lighting, seams appear between modular meshes (which because, great joy, epic by default has hidden the property that is meant to fix…
Didn't really fixed the seam, I rebaked all of my textures, and putting on the diffuse basically helped a bit. Dylan, I did have the incorrect compression type set, which mitigated a little bit of the issue, but not completely as you can see below. So yeah, I'm basically done with this asset now until I figure out what I…
I personally loved the twists towards the end and beat the main quest at 111 hours, no joke! I'm now playing through again and this time am looking for more of the sidequests before getting caught up in the story. There appears to be a surprising number of quests and locations that I did miss even when I thought I saw it…
I would focus on the angle it's going to be viewed from, and always improve the model relative to that. Currently the hair is too big because it hides the face in that downward angle view. It's better to work at true resolution (128 for you) when painting low-res textures. Usually people start with hard round Airbrush,…
I think it looks good! What happened to the broken parts that you wanted to model in? You could model out some trims on the bottom of the fountain like in this example. If they are not too exessive you could even get away with it without baking it anew. If you're not quite sure how to do it check out this tutorial. She…
The problem I have is that maya just won't fire up gozMaya.mll :( Zbrush's goz seems to run maya 2018 but also sends no data back. Everything seems to work in 2017 but 2018 just won't recognize the plugin no matter if i browse for it or copy it into the plugin path. Is there a different version of gozMaya.mll that I am…
Figure industry entry-level artists make between 30-50k a year. Let's say we're low-balling a college student or someone else who does not have the industry record to demand a high salary, so we'll go with paying this guy at 30k a year. That comes out to about $14.50 an hour. Figure something as complex as a FPS trash can…
HI Eric, Are you speaking about Nvidias DDS Utilities or the Newer Texture Tools 2? I have tried the dds utilities in the past, and the output from PS seems slightly more refined. Maybe my options. But I can say the Texture tools 2 seems to be what Nvdiia is pushing these days since they consider the dds utilities as…