Hello, This is a personnal project of strategy/City Building game made in Unity. I Started it on the 1rst of January to see what I could do in a month of work. I made everything from code to graphism. All the asset are sculpted in Zbrush then textured in 3DCoat. I made this project in order to learn more about the creation…
Hey guys! We recently finished our first game as Funky Fingers Inc with our team of three within a few months time. It's a puzzle sliding game with gems to collect and obstacles and traps to increase the difficulty. It contains 15 levels and each of them containing five gems to collect along with completing the level. All…
I have no experience whatsoever with max scripting and try to avoid code as much as possible. However, there is a feature that I'd really love to see in Max, and if I knew how to, I'd code it. But I don't, so hopefully someone here with the skills would see the same benefits in it. I've mentioned the feature before. In…
For one of our 3D artists I've ported and extended a shader from Unity3D to Maya. The shader in Unity3D uses PSD files as input for textures and makes use of the alpha channel of one of the textures as a heightmap. In Maya it seems as if the alpha channel is lost, because it's always 1. We tested this with PSD and PNG…
Add an Unwrap UVW modifier. Open the Edit UV window. Go into Polygon mode. Select menu, select overlapping faces. Collapse the modifier stack. Enter Polygon subobject mode. Delete.
SebastianZapata I really appreciate it! Its been a really fun project to work on and I've been learning a ton - thanks for checking it out! Did a little more material stuff - added a mask map with metal, fresnel, and emissive channels. I think I want to add in some panning material effects for the weapon and maybe…
Hello Polycounters, I'm experimenting with some texturing workflows in UDK and was wondering if I could ask a couple questions as well as get your input on the following: I have my uvs for a number of objects set up the in the following format(using multi-tile textures): The closest I have come to figuring it out is using…
Cross posting from tech-artists in hopes of getting something so I can start working on this :( Anywho, following Adam's blog post (http://techarttiki.blogspot.com/2008/08/photoshop-scripting-with-python.html) about COM and python and for some reason the code breaks at the open stage. Here's the code: import…
Hello!, I'm working on a project for Uni to create the Interior of a Room, which will end up in Unreal.I am replicating the town of Bellhart from Hollow Knight Silksong, which is a 2D / 2.5D game.I'm going to adapt it's stylised illustrated elements into semi-stylised real-time Assets.I'm currently modelling some of the…
However, team management and communication (especially cross-discipline) has proven to be its' own beast and is something I would like to improve on. Seems like your teams are really small so you answer why do you think that management and communication cross discipline has been challenging? Mainly i think this issue tends…