I think it is still too early to tell with both of these. While UE3 is dx9 based for now and Cry is dx10 with all the latest bells and whistles. I think it mainly comes down to the type of game you are making, how everything is coded, hardware it is running on if it's a pc based title, and how many souls were sold to get…
certainly am reading this now! Looking great, and using the shader to soften the light is definitely a good use. Should have sent me a mail ya monkey - seeing people use the shader gives me motivation to fix the bugs in it and introduce more cool features with MORE BUGS edit - oh and one other thing... max is a bitch when…
Yea I was just registered so they had to pass my topic. We use the Leadwerks 2.0 engine. Some little wip environments, concepts, everything done by myself so far. I know some flaws since it's wip but please, I need comments! :) Our cute main character modelsheet (I'm not a real concept artist but meh somebody has to do it)…
Hey Everyone! I am opening this topic to showcase my 3D sketches, and hopefully receive some feedback on them. I will try to credit the concept artist on each sculpt (as far as I know where the image comes from). I created this sculpt the other day, it took around 3 hours or a bit less than that (starting from a sphere). I…
This is coming along nicely. But I think your lighting needs adjustment to get closer to your reference. It helps to place your renders side-by-side with your reference, so you can directly compare them. Also, are you thinking about adding more foliage?
Wanted to do much more and share some updates last week but I had some problem with UE4's Volumetric lights. For some reason, they were getting disabled when I would switch to game mode. I tried to debug but after some time I felt like wasting time so I had to recreate the whole scene in new UE 4 project. Unreal Updates- I…
Cool project! It seems like you have some AI images on your ref board (not sure since low res). I always recommend people to avoid using "AI references", those are almost always garbage. Especially when it comes to anything robotic/hardsurface. As you said yourself this robot is very iconic, there are tons of references…
@miauu - thanks for the clarification man..hmm, that's bad too hear since at home I'm using max 2009 currently..ah well.... @Swordslayer - wow! you really trim down the code! thanks!..but I notice that if I use;gw.enlargeUpdateRect (getTextBox winSizeX winSizeY (amax subObjsStrExt globalCountStrExt gridSizeStrExt)) ..the…