malcolm: Try this... I just threw it together in 20 minutes now but it seems to work fairly well on the stuff I tried it out on. It may be a bit slower on objects with tens of thousands of UVs... it will work on any selection, but it'll be fastest if you manually select the parts you want to move into the 0-1 range first.…
Yea loving the work you've packed into this. Keep up the awesome work! About Ivy generators, I've seen very mixed results with them for games. They work ok if you plan to bake the ivy into a texture and stay pretty far away from it, it works better if its dead ivy with very few leaves and mostly just vines. They don't do a…
I had this same problem...put an edit mesh in the stack....I know it seems(ha punny) silly but once you put the eidt mesh modifier in the stack it should work no problem. Here is a script I use with that tut..it automates the setup.. Just run the macro and it will set up all the chanels and the edit mesh...you just have to…
RobG, I have a similar problem happen to me. But like firestarter suggested, its most likely your normals. I have a a script assigned to two buttons which fixes this error. By unlocking and locking normals. Unlock: polyNormalPerVertex -fn true; Lock: polyNormalPerVertex -ufn true; Incase you're not sure how to add buttons…
I agree with passerby 100%. No one hires someone to produce crap really really quickly. If you've managed to hit industry level quality then here are some things you might want to do to speed up. * Record yourself* It works in sports and it works in production. * This helps you to find those time wasting activities like…
My main issue with the discussion in this thread is that EarthQuake's decrees make it seem like even listing Blender on your resume (after Max and/or Maya) will earn you negative points. I understand this is the opinion of many professionals, but is it really fair? It doesn't seem right to dock points for knowing and…
"Finished" with the plant container, appreciate any feedback. I ended up changing the design a bit and some areas are still rough. For re binding the surface deform modifier of multiple objects, with some trial and error, I ended up with a simple script to operate on the surface deform modifier of all selected objects -…
I'm wondering if anyone knows if there is a 3ds max script to do this. Basically, the problem I have is I have this super complicated mesh that has uvs off the 1to1 space. There is like 12x12 tiles off uv space so all 100 and some spaces have there own textures. I don't have the original files and it would take forever to…
Hey everyone! The small team over at Bohica Studios, http://www.bohicastudios.com, has finally come out of hiding and is looking to expand operations for preproduction on the UT2k7 total conversion "Talon 1-5." We currently have eight highly dedicated and ambitious developers and are looking to recruit a new generation of…
it turned out to solve the problem! it was only necessary to invert the y axis and change the values in use as Thank you for your help! by the way, have you used the edgeToPSSelection script?