My first sticker. :D I would be pleased if you'd leave me a favourite and a rate, thanks. http://steamcommunity.com/sharedfiles/filedetails/?id=287686390
The lighting is the biggest problem. You chose to have the sun behind the focus area and there are 2 issues with that. First, cascaded shadow maps (default shadowing technique in ue4 for dynamic lighting) are not doing a very good job of shadowing small objects. I suggest trying to increase shadow resolution from the…
Whenever I delete the sky dome or add some background geometry my model slowly increases in brightness/bloom to stage of supernova. Any Ideas? [IMG][/img]
snake id suggest reducing the complexity of the lighting in there a bit, its a fairly busy peice, which isnt a problem if you use the lighting to guide the eye a little more, personnally id go for a darker ceiling with spots pointing to the floor (not too regular if you can help it, a few could be broken) and some nice…
Hi! I had a moment to check out your mesh. I think there is a fair amount of edges that don't contribute much to the silhouette and/ or shading and could be collapsed. The resulting mesh would have edges fanning out increasing resolution where it matters (curved elements). The so re-gained geometry could be put toward mesh…
When expanding on our first area of the environment, we copied the first terrain and edited to fit. when building the scene these shadows show up. Anyone had/seen this problem?