I decided to start with my hero asset so I can use it as a kind of quality bar. This model had me more focused on topology with a lot of surprise ngons or pinching issues. My polycount is at 13k when smoothed and combined though that's without the final details of the scroll and the violin strings. Also need to replace the…
I saw a tutorial where this guy was making a face, in Maya. This one: [ame] http://www.youtube.com/watch?v=xls25e08sSg[/ame] Now I see that he's connecting faces, dividing polygons with the greatest of ease. I think it's called the Split Edge Ring Tool? Is there some kind of plugin that duplicates this tool in 3ds Max?
What exactly are you looking for? Something like this? Did that with a few clicks in Wings, (UVmap -> Cut seams -> Unfold). I seem to recall someone here working on a plugin for Max for that kind of workflow, try doing a forum search for that topic maybe? [edit] Did it for you the thread CrazyButcher's cottage
What kind of "thing" do you usually do? Illustration? Game Design? Programming? Freerunning? Prostitution? Flamenco dancing? Singing? Bouncing? The Character It's lumpy right now, but I'm liking the proportions for some reason, or at least the potential feel of this all. Are you gonna have this be fairly cartoony for a…
[ame] http://www.youtube.com/watch?v=5q3z4IP_nNU[/ame] It's a cheesy line from a decent movie but I feel it rings true in regards to what you're saying. It's easier to hate and be a misanthrope than love and be kind to your fellow man. Takes less effort and the results are much more immediate.
Honestly it's kind of a boring piece. If you're going to make a portal, try recreating ones in existing films or games (such as in Stargate or the particle-heavy ring at the end of the UE5 demo). And don't be afraid to use a lot of polygons to make the shape well rounded, game engines aren't really polygon constrained…
mediocre generic - badly animated - robots invade and destroy city unconvincingly. Whats that saying again? You can't sing, you can't dance and you can't play. You'll go far. good luck to the guy. The CG talkers are spot on though; this short lacks any kind of story or emotion.
Started modeling some pre-sculpt geo for a Rubick staff. Kind of burnt on doing a set so I wanted to do a single Item. A shattered Emerald bowl shape on a stack of "magical" rings! :poly108: I quickly rigged up the starter geo to see what it looked like in-game.
So weird, I've been collecting images on Ares for a while and have some of the same images. Great job man he looks really nice, I love how you've kind of almost included wings but not with the design on his chest. Parts looks a little samurai'ish but in a really good way.