Alex is telling you to use lower subdivs because the base forms of your model are poorly defined and you're trying to add small details on top of that poor base and it just looks like blobby noise D: Try building up the basic shapes before u even add a pore or wrinkle, spend a lot of time on just the structure of the head…
Old Wounds It had been weeks since the Basilich Uprising had been put down, and even far from the fortified walls of the capital the Empire's grip had been firmly reinforced. It was not like Ionia. Life here could go on as normal, save for the occasional news of a battle, or someone talking about those who were lost. Riven…
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I read the article earlier and there was a very anti-capitalist part of me that wanted to agree with everything he said because some of it fits my own worldview. But examining a little further: >Can you marry art and commerce and be fulfilled as a human being? Redding concludes the answer is no. His story could apply to…
Definitely check out his leg proportions. Reading super short right now. Do a head count, measure out leg length compared to torso, etc. Accounting for some bending of the spine during an attempt, a person of normal height should be able to kick above their head (or at least as high as). Other than that I think his design…
It still looks like the typical rushed info, but apparently he's dead, and my have even hung himself :/ http://www.huffingtonpost.com/2009/06/04/david-carradine-dead-foun_n_211292.html
Too blurry. Too dark. Needs more head room, more space at the top of the composition. The scale of the textures are off. Needs a sense of scale. Keep working on it man. Good luck.
Hello, I'm writing a plugin in Maya 2018 that both reads and writes data to a TGA file. My plugin creates the TGA if it doesnt exist, otherwise it will read from and overwrite parts of the image. My problem is that consistently, when I read from the file, the first four pixels are always garbage data. so I lose those first…
Lead Concept Artist Tencent Boston is looking for a talented Lead Concept Artist to join our team of developers. The successful candidate will be responsible for rendering both environments and characters, and will collaborate with other artists and game designers to visualize art direction and game play concepts for…
My Issue For convenience I've built a skinned character mesh using a base mesh head (with several morph targets for all head types). Each morph target has it's own UV set and baked normals/ao etc. Our target engine is Unity3D. I have the blenshapes working but I'd hoped that the UV data would get offset along with the…