Additional advice focusing on 2D if you ever feel inclined to try this area in the future: You'd be likely aiming for a concept artist position in game studios. Studies are the last thing they'd want to see in a portfolio for this position. Studies don't show your creative skills nor your actual 2D skillset, what they show…
Hey BringMeASunkist, thanks for all of the comments, I'll do my best to address them. I should start by saying that it was never my intention to have the level just be hallways. Originally there were going to be a number of rooms containing all manner of grisly details, but as deadlines loomed and I needed time to test my…
We're only seeing a cropped view of the full texture, and there is padding. That's the orange outline. It could perhaps use more, though. I don't know what you're getting at with curves, and Max can display normal maps just fine if you load the texture with the right gamma, though it will not be the correct tangent basis…
*Bonus Environment stuff!* From the start of it I had what I generally wanted, some lousy mid tech facility to process whatever was at the bottom of the pit. I imagined there would be a sort of toxic gas exposure leaking out somewhere at the bottom. The facility was either shut down or the workers would just have to endure…
Really great stuff so far. Already you've got a vibe going and I like it. Most of this is stuff you might have planned already but I'll mention it anyway =) I liked the floor better before when it was tile, but I agree it shouldn't be too similar to the type of tile as the walls, which it was pretty close too. Some high…
Been having a little play around with SD today, thought i'd make something that would be a pain in the arse to texture by hand... so went for an oldschool divers helmet. I thought it would be a good exercise from a highpoly model down to baked textures (not bothered about realtime shaders at this point). Once i'd made the…
Sanmyaku Entertainment Inc. is looking for incredibly talented leaders to manage the development of its first game and become the studio’s backbone for future projects. The main focus at Sanmyaku is to create the perfect work environment for creativity and innovation. This will only be accomplished by hiring only highly…
DICE Vegetation artist Simon Barle shared some secrets of creating detailed natural landscapes worthy of Battlefield and Uncharted. About Simon Barle Im a 3D artist from Sweden working at DICE as a vegetation artist. Ive always had an interest in video games and a pretty vivid imagination so working with games was a…
In short: -everything on your site is huge, why? -work towards 1280x720 (works on 3 times as many devices) -large images and text add nothing -work is nice The site is rather huge. It won't display properly (gives vertical scroll) on any screen below 1500 pixels wide. This means that on roughly 4 out of 5 devices you'll…
Thanks for the detailed and honest feedback Bagel, it's definitely appreciated. Wow a lot to unpack here haha: * The shading issues. Usually this happens with triangles at poles and usually I don't know how to fix it without adding in more geometry which I typically don't want to do for the sake of poly count. I've tried…