So I'm planning to make a character with different expressions that I'll make in ZBrush. Then I'll be using it to make Morph Targets in Max. But I don't know what to do if the character has a beard. Do I just skin the beard to the mesh in Max. or do I really have to make it placing it along the model while I do the…
https://www.youtube.com/watch?v=F1eyzCDvV7Y I absolutely love this tutorial, Alexandra gave us a ton of amazing tips and workflow advice when it comes to creating your own stylized environments. There is a ton to learn in this video so I hope you guys enjoy it. What do you guys think?
| The Mythic Artemis Temple 3D Environment 💬 Step inside the Mythic Artemis Temple—every detail of this 3D environment is optimized for games and films. Thank you for your interest in our products! 🙂 We hope our assets will be helpful for your project. | Feature - 271 Unique High Quality Meshes- 598 Textures, High Quality…
i think you are thinking about it exactly right. my only advice is, wait until the very end to make your destructive edits (deleting geometry, restructuring UV's, etc). Make sure you keep those original versions filed away and named logically.
Hello! I don't have harsh words but hopefully I have useful a critique. You're showing an ortho view of the sculpt. Did you also sculpt in ortho? This can be very challenging and look wrong once you switch to the target focal length in perspective. When working from references look up "focal length portrait" to get a sense…
as much as i love unity i really dont think it's all that necessary, the official unity forums and unity answers have answered just about every question i've ever had on the engine. and as far as the art side is concerned, it doesnt get any easier than unity, so i cant see a lot of specifics that arnt already handled by…
So far, 1.8 has been really buggy for me. Especially if the project is created from scratch with 1.8. 1. Missing masks icons when reloading a project. 2. After adding a few materials * Re-importer stops working * Exporter defaults to /Flats for file path and calibration profile is set to CryEngine. If I change any of these…
[ QUOTE ] [ QUOTE ] and throw in big scary words like "misappropriation" [/ QUOTE ] Misappropriation? Do you even know what that means? If he uses a word like that he's just going to sound like he has no idea what he's talking about, because this situation has nothing to do with the appropriation of anything. Words like…
hey Tacit, I just tried my hand at this... I think you're the only reason I've ever messed with zbrush macros haha. cool idea though anyway I've only mucked about for a bit but I think the problem is that on larger subtool lists the original subtool is no longer in the range of the scrollbar. Edit: So I opted to manipulate…