Its been a little bit longer since my last update than I would prefer. I just keep putting off posting my work because I don't really like where it is, but I guess that is the whole point of posting here. Thanks L3xicon Higuy for the feedback. Update on my textures. I added color variation to the bricks, but I'm still…
1) you have a lot of shadows baked into your diffuse. 2) You have some objects that stick up pretty high and just can't be faked with a normal map all that well. Those two things combined really are counter productive. 3) You should trim that plane down so it crops to the alpha a lot tighter. It really depends on how your…
The trash can is very high-poly in relation to the rest of the scene -taking over a third of your total budget. The scene seems a bit flat, especially along the lockers. If you're using a normal map, then I'd work on the edges between lockers; if not, then I'd add one. :) The ceiling tiles and the lights seem very small.…
Yes! Definitely :D I'm planning on doing organic stuff really soon; actually probably right after this project, and have a lot of great ideas. I was getting into some organic stuff awhile ago, but I agree, it's not enough. My workflow for making armour is to first get inspiration; I take a lot from Filippo Negroli, and…
Like this: See how there is a row of shingles that sit on top of the sharp transition points on the roof? Roofers have the same problem you do, because of the angles nothing lines up, looks pretty or is easily functional, so they cover it up the seams. Doing this on your model helps disguise that the textures don't line…
My thoughts: The scene is too clean. Those metal rubbish bins are covered in shite, where bags have split, so there will be a mass accumulation around hem where bags has spewed everywhere. No matter how much that is cleaned up there will be bits left, rained on, spread out. When they are full people will leave rubbish…
Hi! UVs can be offset in Blenders mirror modifier too, if you don't want to apply it. Depending on what specific assets are you making a combination with tiling trims could be also a solution.
Hey guys, working on a District 9 gun. Original concept is by Tim Jester: I will be doing basically all the details in NDO2. Just installed that program and it rocks So here's what I got so far. Last time I tried making a gun, people were advising me about having softer edges. So I tried to keep that in mind when doing the…
for a portfolio reel i always suggest going higher specs, the object of a portfolio is to WOW people with awesome art, they should see something and go "THATS AWESOME!" not go "hmm thats awesome for a 40 poly model of a dragon fighting a bear using only 64x64 texture" if you have to explain to your audiance why your work…
I completed the tutorial on vertex painting where the instructor utilizes world offset to allow painting into the cracks. However, I am now experiencing a distorted mesh. What steps can I take to prevent this?? Is this the best method for vertex painting or is there another way? I have tried smoothing the plane to get more…