I completed the tutorial on vertex painting where the instructor
utilizes world offset to allow painting into the cracks. However, I am
now experiencing a distorted mesh. What steps can I take to prevent
this?? Is this the best method for vertex painting or is there another way? I have tried smoothing the plane to get more vertexes and they are all equal and still getting this issue!


Replies
oh yeah, i cant see world dislacement on my material node how do i get that node up?
yeah but the question remains, what is world displacement and where is it located nowadays? but i assume this is it. its probably some nanite tesselation option nowadays? i dont know sadly. but i think i saw something about tesselation and displace stuff being moved for nanite