Services: My name is Alejandro Valero, I am pixel artist and animator, and i made other styles too. I am currently working part-time flexible on an indie project. So I have flexible part-time availability with another project. For flexible part time I can work up to 4 hours a day from Monday to Friday, but sometimes as a…
I have been working on a portfolio piece for a while now, but I'm not really satisfied with the progress, Somewhere along the way, I feel I’ve lost direction. I’d deeply appreciate honest and constructive feedback—no sugar-coating, please! Issues I'm aware of * Environment feels underpopulated; lacking enough props and…
Hi all, I've been working on this node based gltf viewer because nodes are cool af, you can check it on the link here or you can go to this demo link. Its still work in progress so its in read only mode, you can inspect the scene but cant do any edits.
The assets are quite good, it is mainly the lighting which could be improved. I am missing a sense of light direction - right now everything feels very (equally) bright. If I compare the big LED light on the ceiling with the surfaces next to it, it has almost the same brightness. I would recommend starting with an entirely…
I think it's listed under "Minor skin shader revisions" because I can't tell much visible difference between any of the other materials in your sceen shot. As it turns out I think maybe they aren't so minor! :P For some reason the local reflections only seem to take care of the problem maybe 80% of the time, and…
Greetings ! I would like to show you my latest project: algebraic surfaces editor that can work as a great source of unusual geometry for your projects. MathView 1.04 - algebraic surfaces editor with VR support. How to use: • Combine 6 materials and 18 textures for desired visual effect. • Click twice on the color map icon…
Hey there! I finished the character I was working on! My idea for this guy was to create him game ready, and a scene of him where he's ambushed by a gang of goblins, so I also did a highpoly of the little bugger: But I felt like this goblin was inferior in every aspect of the project.. specially when I tried to pose him…
Hello! I have created a Feudal Japan scene during 2020 lockdown. Being very heavily inspired by that Feudal Japan challenge, I wanted to create a showroom. After 3 years, I have decided to come back to this project and give it a up to date optimization with the latest technologies in Unreal Engine (Lumen, Nanite etc) and…
Clear, these guys already have a similar service: https://www.ijewel3d.com/products/ijewel-sdk and it's possible to make something like one, having enought motivation. It can look like my ceramic glazes viewer: https://glazeview.yesbird.online/botz.html In addition to real time rendering it's possible to do server-side ray…
Inspired by Bhutanese Architecture and my travel experience to the Himalayas, i decided to create a story around it . Developed this project from Concept to Finish. Created several Trim sheets in Substance Painter as most of the design elements would be repeated throughout various architectural elements like doors,…