That's really cool, as being able to edit things non-linearly that way is a real superpower. This reminds me a bit of how FAOGen is still useful after all these years. As far as I am concerned I am satisfied with doing UV rearrangement/combining using the default Blender baking tool since it does UV channel transfer very…
With game assets, 1 material on a 3D object equals 1 UV set. Yes, you can have multiple materials on a single object/mesh or on separate objects/meshes, and you can assign a different material to each polygon... but it's not practical. Generally you choose a group of polygons representing a certain part of your object,…
Hi EarthQuake and thank you! I'll try to explain, just imagine you have a complex scene to bake more than 5-10 baker groups in marmoset and several bakers (texture sets) to bake and workflow should be flexible if you going to change some of the meshes(high or low). So i'll describe what default QuickLoader does and then…
If it only shows map 1, then that object only has one uv set. Try going through each separate object and make sure they only have one uv set each. If thats how it is now, thts fine, however when you export, you'll want to make sure that only a single shader is assigned to the objects so each piece references the same…
If you select the model's name in the hierarchy view, the model will show up as selected in the scene view. If you double-click the object's name in the hierarchy view, it will shift the camera in the scene view to center on that particular object. That let's you know exactly which object you just selected. At that point…
The 3D cursor is a tool that can be used to control the center of rotation and the location of the mirror axis. You can rotate elements around a point not possible with median, individual, and bounding center methods. It also determines where new objects are added to the scene. If you wanted to add an eyeball to a…
Godzero, I thought that would be the case with normal maps. But what I am wondering about is self shadowing of irregularly shaped object casting shadows onto themselves. Think of a statue on a pedestal, where it is all one object. Will the statue self-shadow the pedestal that it stands on, even though it is all the same…
miauu's Layer Colorizer allows you to assign custom background and text colors to any layer in the Layer or Scene Explorer. You can also apply the same color to all child objects of a colorized layer for better visual organization. These colors are assigned independently of the actual Layer Color, giving you full visual…
It has some issues... I thought I'd post up the code and see if anyone has ideas... I'm finding it difficult to connect the floatFields to the value of the functions... and the selected vert mode doesn't work... Here it is. It's mostly an exercise in scripting #Import Necessary Modulesimport maya.cmds as mcimport random#…
Not sure I'm following. You're local rotation axises are not aligned with your object the way you want it? If so, try rotating and positioning your object the way you want it to be aligned in reference to they parent (world?) coordinate system, never mind the local rotation axises at this point. When your happy with your…