holy smokes, i was lookin in the tf2 model viewe.. and aparenlty i need to beef the shitfuck out of the polycount, the count shows in the viewer as 16k for the models i've looked at. the faces are insanely high poly modeled teeth, tongues even those uvula things i'm not sure how the eye works but i asume its some kinda…
Thanks Calabi, I have seen that tutorial, Neox posted it in my last moan about character modelling, I got into it a certain amount but got lost halfway through. I think I just found either that guys video, or someone using his method on YouTube though which appears to follow exactly the same modelling process. I will…
Actually, what's interesting with minecraft is that it follows the mainstream receipt more closely than you'd want to think. The big difference between stranded, dwarf fortress and minecraft is a few super big things, since without even arguing we can say that dwarf fortress was and still is the deeper and more…
If you are using the Biped character rig, then yes. There is an easy way to link both hands to one weapon Select the hand(that you'd like to attach to the weapon) on the biped. Then goto the> Motion panel> Key Info rollout Under IK -> click the white arrow and select the object you want the hand to follow. Then, Set either…
Good start, just needs some polishing. Those metal bands around the counter are a bit weird. And it seems a bit poorly constructed compared to the one in the concept. The stones in the concept have a bit more gloss. If you don't want to follow the concept 100% you could try a rougher stone, bigger slabs of stone, or even a…
I'll throw a bone out. I'll say for me, if you personally have any questions about any tiny to big thing about Zbrush, feel free to message me and I'll help. That being said, I would specifically recommend the following websites and their videos: 3Dmotive.com. Daniel Ott founded (he's a PC veteran), and they're fairly…
True. I've known enough HRs to confidently say that some of them just do a sloppy job. You forget to weld a few verts, they forget to follow up on emails. Same thing. And both could go easily unnoticed. It's not like most positions are super urgent and not like Art Directors remember to ask HRs about that portfolio they've…
mmmmm...I love the general picture. The sky, the sun... It is truly beautiful. You made quite a good job here! Now. It needs a lot of polishing. The trees don´t have a natural positioning.It looks like you randomly settled them on the ground.Besides, In this kind of scenes I would expect the trees to follow some artificial…
That feeling of wonder... that same feeling of like OMG this is so cool i got while i was playing Journey. Followed by a choked emotional state towards the ending, followed by overwhelming joy at how good the game experience was. I still play that game on and off. But that was just me. I was really impressed with the…
Well fuck man. I do feel kinda relieved and learned too. So whatever. Gotta get back on that portfolio stuff I guess.Also considering that my max file got corrupted tonight and somehow didn't autobackup for whatever reason I guess I saw this in time. Want offical conformation though. They also changed the date to the 14th…