http://www.kickstarter.com/projects/1461411552/elite-dangerous?ref=live Elite has gone down in history as one of the most successful games of the 1980s. It was the first open world game in which the player can freely roam a vast space. It was the first true 3D game too, and set many other benchmarks. Ian Bell and I set…
Thanks for the information guys I really appreciate. I have finally been looking in two laptops, one is the gaming. OMEN 15-en1003ns Gaming Laptop with NVIDIA® GeForce RTX ™ 3070 Graphics Windows 10 Home 64 AMD Ryzen ™ 7 5800H (up to 4.4 GHz maximum clock boost, 16 MB L3 cache, 8 cores, 16 threads) RAM DDR4-3200 MHz 16 GB…
@FourtyNights this site is great and will give you a general indication of how any given card will perform in Toolbag: https://www.videocardbenchmark.net/high_end_gpus.html 960: 5811 2060: 13115 +2.3x faster 2070: 14404 +2.5x faster 2080: 15712 2.7x faster 2080 TI: 16953 2.9x faster Any of these cards will be way faster…
One of the easiest ways to reduce page response time is by optimizing your website images to reduce their file sizes as much as possible. Optimizing images not only makes your web pages load faster, but also reduces your bandwidth consumption, which can translate to significant savings in your hosting bills. There are…
You sound like you're in a crisis of not having established a target platform. What generation/system do you want to target? PS3/360/WiiU can be grouped together, and you've got the current top of the chain with Xbox One/PS4. Decide on a platform group, and then research the rough kinds of specs you'd get; For example if…
Hi, Polycount. :poly121: I've got the following problem with Lightmass and Lightmaps: As you can see, there is a nasty black gradient in the 2 corners of the fusebox. The problem presents itself when the light is not directly in front of the asset. The more severe the angle - the worse it gets. This gradient always appears…
OverDose looking for modellers/artists Team Blur is current expanding its team in search of more artists and modellers to contribute to its first full multiplayer game "OverDose". OverDose is a first person shooter set in a desolate future where mankind faces an invading force know as the "Marauders", hell bent on…
i think eric has it spot on, i have always been active in art communities, years ago much more so than now, especially in german ones. when I lost my job I was known by the local artists, I publically said i will be out of a job soon and will be going freelance. But I didn't go freelance 100% straight away. My former…
for rendering... looking at cinebench benchmarks will probably be most revelant. Every machine I have owned put together in a renderfarm does not equal the power of my personal machine. ( 12 heavily overclocked water cooled i7-980x threads ) which still renders 20% better at stock speeds than a 2600k and is only 10% slower…
Render, with big polygons - one draw call on a 2048+ texture runs slower than a 512 texture with 100 draw calls ;) Well, in AS3 at least. On GPU platforms like Unity I have no idea. Up to 100 draw calls, the difference in performance is almost non existent. 500+ is where you start to see a very significant drop in…