Did bakes today, i'm pretty happy with the result, still stuff to tweak (Like the very heavy AO) but i can do that while texturing :) The wepons are pretty boring but i had to prioritise haha Better 100% done, 80% perfect than 80% done, 100% perfect
Yeah I noticed that early on but I am making changes to the mesh and then remeshing. The resolution density changes when I go down sub 100, but once I go above 100 there's no discernable difference. They're in the ZBrushes/Smooth folder in your x86/Pixologic/Zbrush 4r2/ directory.
Your site is incredible slow for me. I'm in the EU but i'm on a 100/100 line. That image of the truck tok 15 seconds to load if not more. And the site is just insane. Just wanted to let you know :) [EDIT] Saw your stuff now.. Looks super dude! Congrats on a release! :)
I recently picked up The War of Art by Steven Pressfield. It's a very short book but was extremely helpful. Although the primary focus is on writing, anything in there can be applied to any artistic application or long-term goal. The tips and mindset that Steven writes about really help you understand discipline and…
Hello everyone! So ive been really interested in scripting and the sorts and i thought i should give it a try. Basically what i am trying to do:- Im making a Blueprint manager. What it would do is let you select images (Front,Top,Left,RIght,Back) and create planes with the same measurements as the image and place it in the…
in the exporter you can set the export size and calibration profile, but i gues you might have found that already. so if you set it to 100% in the exporter but it still only exports your 50% workresolution, i would probably open the reimporter and set the workrez to 100%, regenerate and then export again.
Tight know I'm making it uber large so later on I can scale it down later on, The bigger texture will be used for the High poly and the smaller (probably 128 x 128 ) for the game itself. The high poly would be for a cinematic kind of thing so the poly budget is fairly big for a can.
heres a little piece for an ISU for a class i have coming up its a view of a fighter craft photoshop 100%. not even a pencil drawing to go from. it HAS to be 100% digital, lol. tell me what you guys think about it. i'm, as always, open to all crits and suggestions:
Hope this makes sense... I don't have all the correct numbers memorized, so you may need to mess around a bit. -Start out by making a cylinder with the number segments equal to the number of arches you want. (like 16 sides, for example). Make it the size of the curve you want, but keep it about 1 unit high. Keep everything…
Not to start the witchhunt, but I just lost my entire savegame on the PC. It looks like I am not the only one. I am not 100% sure if it's tied in with Games For Windows Live but I have my suspicions. I am quite upset :( , this is one of the few games I try to finish to 100% completion. What gives ??