As the article says, Adobe is beginning to focus on other things as well, namely Edge. One thing that bothers me about the New Media world is that you have to completely re-learn (not update, re-learn) your primary coding language every 3-4 years just to stay current. It gets easier every time but it's still a pain. I…
Yep this is a nice one! I have the predecessor (well two of them) of this mouse. The MX Revolution, which sadly is no longer made but this mouse up here that Fuse suggested added with uberoptions (allows you to setup any key on the mouse to be used as basically any function you want and unlocks all options from logitechs…
You're on the right track. Texture-wise, I'd suggest you play around with the specular maps some more. Have a look at some wood-grain alphas like this one: http://www.creativecrash.com/system/photos/000/011/555/11555/big/screen1.jpg?1251121141 You could also use that to develop a normal map on your model. If you have a…
That's the Spring (horribly unoptimized RTS engine) forums, they're holding a modeling competition to get some freely available models for all mods and this Optimus Prime guy claims that the polygon* limit of 1k per model is way too low (keep in mind this engine does not support LODs) and that it should be raised to 8k so…
The UE3 engine uses some sort of streaming system to make sure everything on the screen is at a fairly high texture resolution - this works for their games, but a 2kx2k cardboard box is not going to happen in every game. If you zoom around in GoW2 while dead you can watch the stream-in for high-rez textures, and it's…
Frictional Games of Sweden is looking for a full time artist to help out with the upcoming episodes in Penumbra: Overture. All work will be done over internet so we are looking for someone who can work from home. The work will consist of modelling and texturing characters and environment objects. Since we are a small team…
Hello everyone, I've been on here a few times in the past. I've been creating an animated series at www.quake-rebellion.com based on the Doom 3\ Quake III Universes. For a little backdrop info on the project, I've been building it since 2007. Season 1 completed in May and came in at 70 minutes long under 11 episode…
Oh, I'm doing it productively. You just didn't noticed what I have done here. If you guys didn't noticed yet, I have Houdini Slack in my signature. As a Houdini user since around 2007 (that's Houdini 6-7 era), I have seen over and over again how they always use the same excuse to explain how awesome Houdini is. In this…
no worries, i havent really started the face so far, just blocked out the main features and smoothed it. I do have problems with sculpting faces, only done a human face twice before Braids: were made using splines. based them on this: http://kevinjohn3d.blogspot.com/2007/12/creating-braid-in-3ds-max.html I cut off the…
OK I found a bit of time to work on this and have been looking at a lot of handpainted reference. Didn't keep track of it all but here is some. This guy's stuff is great and inspirational. I'm going for a bit more detail/realism though: https://www.artstation.com/artist/tobiaskoepp Also looked at some video/images from Sly…