Hi everybody!! I made this material a while ago but i want to share it with all of you to may help if anyone is struggling as i was when doing it. Hope you like it!! . . . So... First of all, what you have to make sure before starting losing your mind with lots and lots of nodes inside Designer is to visualize the material…
honestly imo I think its just the lighting, there's too stark a contrast between the really hot spots and the really dark spots, if you fix this by evening it out a bit, if you look at the rage screen its not quite such a stark contrast, but still has enough contrast to look nice. In the rage scene it looks like there's…
I didn't touch this project for a few weeks - because I was doing work for small competition. Now I'm free, and started to adding detalization on the location
So am currently learing how to animate and rigging a veichle and am also learning how to texture in substance painter this is where am at currently So this is the animation that I have made inside of 3Ds max and the setup is like this I have made a CAT Rig Setup in max and made the main body a bone and the wings and feet…
After 16 years working mostly as environment artist for games I sometimes regret I've chosen that way. Never wanted to be a game artist just needed a way to pay my bills. Came in by a sudden occasion. Few years worked almost for nothing. At first it seem like a promising career but after all noting more then a slightly…
VCS: A version control system has it roots in programming.. when multiple people work on several text files any changes on the same file will be "overwritten" by the last one who changes this. So in a VCS everyone has an own version which then are tried to merge.. if there are changes in different location of a text file…
Hey guys! Trying to optimize my hotkey use and consolidate the keys that I use. I've used Perna's smart create to make some of my own, but those only work in the subobject level. What I'd like to do is have keys that alter depending on if I'm working in spline, poly, or UV. For instance, it would be really nice if I could…
Hard work is the most important thing, period, as far as I'm concerned. Of course, an incredibly close companion at number 2 is working smart and having a plan for getting better. You don't get better without working hard, but I've seen people work themselves into the ground without actually going out of their way to…
Resolved my MRQ issues, had a sublevel with some alternate lighting experiments that was being set to visible when starting the render :neutral: working on grading now, mucking around with some frames maybe. Also did a small experiment, just attaching a media capture to a rect light. Works surprisingly well, so that might…