This is a furniture study I did to get the hang of Normal mapping high poly detail to a low poly model. The screen shots are from the unity game window using a surface shader I wrote. Any and all feedback is welcome. reference / inspiration http://www.coasterfurniture.com/Item/-2044668416/500681 workflow 3ds max - modeling…
Hi guys, i am looking for someone who have worked on Touch Screen Monitors not touch mobiles, the screen i got have no its own OS we have to connect it with laptop.I have a simple room just walls floor ceiling and two tables and 1st person controller which walks fine when i build an app but it don't work on touch, i can't…
Hello. I would like to ask You for Your help once again. I have problem with my model once I import it to UE4. In Unreal it seems that my uv's in some places are moved by few pixels. I reimported and checked my model multiple times but it looks ok. Below are screenshots in UE4 with normals and checker and screens from Maya…
it sounds like if your going to go cintiq, you need to go all the way. if your worried about the screen not looking all that great, then save some cash and get the intuos4 medium. i personally cant vouch for any of the comments about it, as im still using a shitty bamboo fun, but unless i find myself with an extra 2k in…
Seriously. I don't see how someone who works in 3D art wouldn't want to see this movie on a huge screen in iMax 3D. I mean - THIS IS MADE FOR YOU. :) The entire movie is filled with shit that I would LOVE to build and work on. It's a visual overload that won't be the same on a TV screen at home ... I mean, I'll get the…
Everyday we are edging one day closer to completion (as trivial as that sounds) it is really allowing us to be able to share as much as we can of the game while keeping anticipation and mystery still in jest. Here are some screen shots of us putting it all together. For anyone who wants to know we are using the Unity 3D…
The character in GTA 3 had a single 256x256 texture. I'm guessing you didn't do any modeling and texturing 15 years ago so you don't really recognize the gigantic changes in game art workflow. "However, just because you can put a billion polygons on screen doesn't mean that you have to put a billion polygons on screen. And…
@ pseudoBug - Now that you mention it, it really doesn't make sense.. I'll get on that @ Dark - Yeah that's supposed to be a joystick but I think I may have to go back and soften up the outer rubber shield and maybe offset the stick a bit as well. And instead of a keyboard there would be a second screen on the lower…
Ultramon lets you manage different sets of desktops each set has an option to spread it across both or assign one image to each. It also has some other great features like extending the task bar onto the second screen and seperating the windows in the taskbar on each screen. Also gives you some nice icons to quickly move…
Try going for 2x8GB modules so you can upgrade later to 32gb. Depending on your work 32gb of ram could come handy. If you want to work as a games artist I'd recommend a better GPU. The 750 GTX might be on the low end of things. I'd also recommend a screen that is on the higher end of the spectrum. That will be the thing…