Ok, so with the bipeds twist option.. I weight the twist bones and ignore the main joint bone? I did a test and it seemed to work this way. So if you need two twist bones to make a "twist", why does it offer the option of one? In those cases, do you use the main bone weighted as half of the twist? Example: Upper Arm…
Hey everyone, I started this environment for a Polycount challenge a while back but couldn’t finish it because I got busy. I’ve picked it up again and I’m currently at the finished blockout / early set dressing stage. I still need to work on a few props—some of them are just placeholders for now. I also haven’t done a…
Beyond my comment about lit vs. unlit modes, my critique and opinion is stated above and I still think there's lots of information to glean from it. Plain and simple, the light isn't moving through the space as realistically (or as dynamically) as it could, and ultimately, your image lacks some depth and atmosphere. The…
nbac Only terrain. I tried it for icebergs, but was not happy with modularity. So just sculpted them. Sky currently primitive, just some panned cloud textures with UV distortions+ additional texture directly connected to Power value node, and affects alpha erosion of visible clouds. IWant to make more accurate masking for…
I am trying to figure out is this "more details create superior results" is what players want really. They IMO often misinterpret their own impression. Like all that talks of lighting on games forums while all the games have mostly same lighting for pretty a while already. The difference is only what can accept dynamic…