Hello Everyone, I just finished my base code on a Q3A mod that will go standalone. I am using weapons from another mod for now, but I need some player models that will work because I can't distribute the Q3A player models in my build. Of course, I would also like to change out several of the weapons I am using which also…
In need of some help here, as I feel I've hit a brick wall with as to how to tackle this model and to get it finished. I originally blocked out my model, and did a quick paintover to set the mood and style which is shown below. I've then carried on from that base model and added to it, but this is where I'm now having my…
Hey guys, here are some pics of some models/the concepts for those models for a game we are working on. Thoughts? Keep in mind that it's for PC and is a 3D assets, 2D plane of action side-scroller, so the largest the "dad" (big dude) will be seen on the screen is about 400px and the son half that. I'm still working on some…
Hey, I just turned 30 myself. 2 years ago I became frustrated with how my job required absolutely no imagination or creativity (admittedly I don't know the difference between those two words). Don't feel like it's too late, else you'll end up having to work in your crappy job for the next 35 working years. 30 is the new 20…
Referring to your portrait model: The first thing that jumps out at me is that the overall shapes need work. The head looks a little small. The hands and wrist are a little too flat, and the fingers are very thin. Might make rigging easier if you straighten out the feet so they're pointing forwards more. There are a lot of…
It will probably be pretty tough to get somebody to part with a model like that for free. A lot of work goes into making a model like this. And then, of course, there's the question of integrity. Why should somebody part with a model they worked really hard on for free, just so you can cheat on a contest? Isn't the whole…
Hey guys, I thought it might be a nice idea if we had a base-model thread going. Any ops willing to make this sticky so we can have it up top for easy reference/download? So, post your base-models !? Dang, forgot my own base model! here is a basis for a p-51 mustang. http://www.exisinteractive.com/v_mustang.rar
I had recently downloaded a model that I was planning to use for internet games (duh), but Im having a problem when I set my player to the downloaded model. Sure, it works great, but the problem is anyone else who is in the game is also seen with my model on in my screen, even though they dont have it on. Any ideas on how…
Hi im new to poly count and would like some feedback on this model that has been created for a uni group work project. The lead concept designer of our group came up with the initial design of Ex.black and created a high detail sculpt in Zbrush and I was given the model to do a low poly game ready model. and so far this is…
I'm modeling a scene in ue4 and I'm confused on the workflow for the assets. Should I model the assets in smooth and unsmoothed moded or should I model them so that they look good in one of the two? I usually model for animation and I'm confused whether it is different for games