I decided to start with my hero asset so I can use it as a kind of quality bar. This model had me more focused on topology with a lot of surprise ngons or pinching issues. My polycount is at 13k when smoothed and combined though that's without the final details of the scroll and the violin strings. Also need to replace the…
Hello, I got yesterday New Houdini. What i am trying to do is model based on ref images. I set images for background and side view but issue is that when i see mesh i don`t see image. Need the image in order to model. How to lower visibility for the model so i can see ref image behind it?
You can model the gun using sub division (sub-D) modelling or non sub division modelling (non sub_D hard surface modelling). Look up both these definitions on the web. With both forms of modelling you have to have a strategy that works toward an end result. The image you are working over has some nice details but you…
Hopefully you all had a great and productive weekend, but it's back to work and back to being a grown up. But to make that seem less sucky we have some goodies for you. * Over 100 free hi-res female ref images * 3D Video capture with Kinect * Holographic sheets. More after the jump. CGChannel So your next model is a…
Hi there. So like to share this boat asset i'm making for the game. I'm including the reference i based it off of. I'm not trying to get it exactly like it but just the general sense of it as it as it for a gamejam. Also showing the wireframe to see how the topology looks. Just like to see about any critique I could use to…
(Sorry updated images!) Hi! Promised to post this in the morning, but decided to do some more work (excluding head which i did yesterday) - I tried to capture likeness of my alltime favourite director/actor - I didn't put his real name as topic - i hope i did enough work and someone will recognize him... - 75%…
your images are not showing properly. try uploading a link that ends on .jpg .png or .gif (usually you can right-click on your image in browser and copy the image url or simply drag the image into a new window of your browser, so that only the image is open)
lick on the imageshack images till you get the full size image, then right click on that image and select "copy image URL". Then back here at polycount use the [img][/img] tags to embed the images. That way we don't have to click the xtra steps and see ads on imageshack.
Yo! First, start putting signatures on all your work. Old Church: The branches don't really look too natural, and the bark material needs a little work. The cross is a focal point but it's a little boring. Some damage or a crow or something could improve it. I'd like to see a wide screen version of the image. It was a 2…