Thanks for that feanix, I knew about the vertex normals and fading the color to match the ground, but I never thought to have the upper vertexes to face out.
Well, topology is nothing if it doesn't discribe a shape correctly. You can have great topology in a 4x4 quad plane but it's not a face. Getting the shape right is most important, topology can be fixed later. The idea behind the simple plane face is to show how the correct proportions of a face can be described with such a…
Always make new content and refresh your portfolio. Get rid of anything that doesn't look like it belongs in a game about to hit the streets. Making a portfolio out of projects you did in school is a bad idea because those are some of the first models you ever created. It's like a concept artist trying to apply for a job…
I am brand new to Marmoset, I literally downloaded the program yesterday. I am trying to render out one of my flowers, but the transparency seems to not be working. Only one material works just fine, whilst the rest of my materials are just not showing up in the viewport. When I take off the transparency, the basecolor…
Wow, thanks alot guys. I'm glad you like it, made those many hours worth it :) ! Kennyties: Yeah the cart is pretty big now that I look at it, also you are right - the pillars come up straight through the planks, they have textured 'holes' but they don't read from anywhere but right next to them. Coots7: .... damn it…
https://www.artstation.com/artwork/BX9Lql Hi, I'm currently a 3D student and passionate about real-time 3D modeling. I wanted to share with you my most recent vehicle modeling project. I hope you like it! I would greatly appreciate any feedback you can provide. Thank you! I render in UE5…
Good idea! Definitely solves some problems we face. But for such a niche tool thats doing a very specific thing, i would prefer it for it to be an addon for my dcc software rather than a standalone tool. Do you have any plans on that?
Ahoy! There are a few things you can do with lighting and atmosphere to easily enhance the look of this piece (and that's saying nothing of environment design, materials/textures, etc). Your biggest area for improvement is adding some focal contrast. Concerning the lighting, it's very...lit. What I mean, is that everything…