I think you confuse this with something someone else said :) Westerners are an exception here and they earn far more than the average Chinese employee because otherwise you just don't get people from the outside with production xp to come to China - they would just stay in the US/EU. Our studio, close to 1000 employees is…
Hello all, my names ben, im 38 and took a big break from art for many years because of non art related work and various other things, starting to get back into the swing of things these days though. Also im mostly self taught, dropped out of the art courses that i signed up for many moons ago and didnt learn that much…
We’re on the hunt for a talented 3D Artist/Character Designer to work with us, creating new beloved characters across all our games and platforms. You’ll work with our 2D illustrator to help interpret sketches and ideas into low poly, highly emotive characters. You’ll report to the 3D Lead and Studio Art Lead. You’ll have…
Some tips: Only use the tool in "replace" or "smooth" mode. Subtracting weights doesn't work well, since it doesn't know where to assign the remainder. Sometimes smooth assigns a tiny bit of weight to every joint. I can't remember if Maya has a prune weights tool yet or not, but I wrote one a long time ago. Either have an…
"Why are there no game sappealing to women?" Yeah, why is it that The fucking Sims doesn't exist? Why are MMORPGs just an illusion created by drugs? Why didn't Nintendo announce they're bringing Nintendogs over here? "You're playing Solitaire at work because you don't want to wait through the startup times" No, because you…
Alright, I think I'm 95% done with this! It's starting to look great and I'm proud of it so far. I have decided since I was unhappy with what I found for the angel and devil glass texture, I have decided to just go the extra mile and repaint it from scratch completely in Photoshop with my Wacom tablet. I can say I am very…
Sup Howard, Tried to read this long ass thread but quickly realized where it went. I'll join the others in saying you have a wonderful thread here with some priceless feedback from some of the best out there. Polycount is an amazing place to learn and you should stick around, and keep at what you want to do, if there's one…
quality comes from the artist! lets also start like this. The biggest problem that I see currently with asset creation is that the "artists" need to know a shitload of abstract 3d knowledge and other abstract 2d tricks to get something down that ends up being an asset in a game. On top of that this knowledge for the…
I need Polycounts help for good curriculums youve thought of or heard about to learn drawing and digital painting for games. At my college I got an independent study class with one of my professors for a drawing credit. I've been doing graphic design and 3D work for games for a while, but I'd really like to improve my…
Salutations: Greetings my good Sirs and Mesdames! Welcome to my first Polycount thread and post. Thank you for having me. Synopsis: This thread will showcase my ongoing 3D work on one of Games Workshops Tyranid creatures from their Warhammer 40,000 tabletop franchise. More specifically, the Carnifex variant. Goal: The…