First of all props for being aware that work has a cost, and that said cost is indeed quite high. Now this thread is very interesting imho because it reveals that there is much more than seemingly meets the eye with this kind of project. With all that said, there are two ways to answer your question. - - - - - 1 • The…
The early years: I started out creating levels for Doom2 using an editor I found on a shareware CD. Later when Duke Nukem 3d was released I did load of Levels for that. Always experimenting and trying to push things a step further with the given stuff. I did countless level for that all lost on old HDDs I'll probably never…
For textures Bungie didnt have any one person as a dedicated Texture Artist. Textures were generally created by the environment artists as needed. We of course shared textures/assets throughout the entire game as most studios do. For Reach environment use of textures had to be controlled a lot more then before. From Halo 3…
I work in an architecture firm doing the viz work, and I had to have a masters degree to be even considered. However, this is a very very large world wide firm so the old boy architectural network dictated the degree requirements. I also had to be LEED certified along with a member of ASAI (American Society of…
I'm not fond of the hire-up and cut down. Most places do that because they are under the gun to hit milestones. They quickly ramp up and struggle with all kinds of growing pains. They try to get more done in a shorter amount of time and that compacted and frantic work environment can lead to a lot of costly mistakes that…
About Our Studio We are a small-but-mighty team of game dev veterans from some of your favorite indie and AAA hits. Now we’re focused on building a brand-new, sustainable studio where we can use our experience to do the best work of our careers. We are recently founded and looking for collaborators who will have an…
Loads of questions here so it’s taken a while to get through them, but I’ve finally caught up. Brace yourselves, this is a big post - not sure if all the formatting will work but we'll see. Here goes... Brian "Panda" Choi What steps can I take, aside from focusing on being my best in my given responsibilities, to aim to…
Im looking around the seattle area for filling some possible internship positions (and filling some contract positions) and only come up with 3 possible sources for interns. Of which are DigiPen, Art Institute and Cornish. I thought about the UW, but I have been unable to locate any information that might be useful on…
/*Created by Alistair Braz (Haiddasalami)Version 1.01Installation:1. Download the .mel file.2. Place it in your My Documents/maya/scripts folder.3. Re-start Maya and type fbxExporter; in the MEL command line to launch the tool.4. Make shelf button or add to marking menu's for profit.TO DO:- Implement ASE batch export-…
When you hit export, you get a save dialog :) This is just a test run really, I'm investigating proper ways of making the process more efficient. One idea I had was to stick a sort of source directory in the engine root which could be mirrored to Game/Objects. So if you placed blob.fbx into ArtSource/Library/Misc/, you'd…