Hey there! I wonder if there is something even remotely close to something like 3ds max Spring Magic script, which is very useful when you need to quickly add secondary motion with ability to edit it later, and it can automatically loop the motion. Which is twice as useful for game dev animation, obviously. It i There is…
if I want to create a paint layer underneath the current one, am I correct in thinking you have to export the current layer, delete it, create a new layer, and then import the first layer?
Sorry, I haven't touched UDK since last December. Have you created the layers in the Landscape itself? The layer names in the Layer Blend node need to match the layer names in the Landscape itself.
Why a fill layer rather than just a layer? Since i can't seem to be able to paint masks on a fill layer i usually find myself using layers more than fill.
Layers: Nothing breaks, it just gets out of sync with the main file. For example, if you reorganize your rig file into all new layers. When you open your animation file, all the objects will be in the old layers, and the new layers will be empty. I'm sure this is a bug that will get fixed eventually. Reparenting: This is a…
About your workflow. One of my biggest pet peeves working in the game industry is getting a hold of a texture someone else worked on, and having layers erased, or painted on and collapsed, etc. The BIGGEST thing for me is non-destructibility. Instead of using the erase or delete keys, ALWAYS use layer masks. Instead of…
RGB is just all the red, green and blue layers combined. Which is why you can only either view that rgb layer together with the other R, G and B layers, or alpha without the rgb layers.
I'd create it in layers. Pick one of the colors to be the base color layer, fill the document with it. Crete another layer with a different color, paint it in by hand. Move on to the next color layer until you've achieved the desired result.
@Pola: I'll have a look if I can come up with a better way. I might introduce a 2nd kerning value for minimum spacing and the other one for the desired spacing, something along those lines might prevent characters from moving into each other while still allowing to estimate the ideal kerning space above all kerning sets on…