With the upcoming premiere of The Force Awakens, we’re getting pretty excited about Star Wars, and we bet you are too! So we wanted to invite you to our new contest: Model famous Star Wars scenes and compete for cool prizes, like your own Sphero remote-controlled BB-8 droid. The grand prize is an Oculus Rift! Star Wars had…
Just playing devil's advocate here. So I'm not allowed to compare the two shows because they are set in a different setting, have different characters and was fought differently? Seriously? It's the same production company doing the show (HBO, Dreamworks), I bet a lot of the same crew are still on board. They hint at the…
The handness problem only happens if your middle vertices (along the seam) are not split uv-wise. That's what I meant with if you split the uv-vertices there, there is no problem. That is you can select each "half" of the divided plane in your uv-editor and move around freely. The middle vertices still share positions and…
Hello! My name is Andreas, and I am the Art Director of Elite: Special Forces; an upcoming title under development by RealisticGameStudios. Who Are We? We're RealisticGameStudios; a focused group of many, different individuals. We're always developing with following core elements: - High quality. Our players will be…
Hi guys, I'm new around here, this forum has some amazing artists. I thought I'd attempt to add my own art... So here goes: Note: This was created for the TF2 contribution page, not the Polypack competiton. Cue crappy story: One day when attacking in a tough game of Badwater, the Engineer decided that he hated nearly…
Collective bargaining agreements (union contracts) and the negotiations that produce them are HEAVILY weighted against employers, especially smaller companies. Even massive corporations such as General Motors and Boeing have great difficulty holding ground in those negotiations, for one simple reason: Federal labor…
[FONT=Arial, sans-serif]Obsolete[/FONT] WIP Obsolete would be a map set on a cluster of garbage propelled into a decaying orbit around a cooling sun (hopefully this dim sun could also serve to soften the light on metal reflection). Entirely automated, Obsolete would also probably fall within the derelict facility set as…
I would have to disagree, we write a lot of DirectX shaders right from Max's material editor. Knowing the in's and out's of different rendering / material techniques is very important especially for the next version of directX. I would suggest sticking to what is acceptable in games and not spending too much time in movie…
Hi to all and sundry on the Polycount forums (love the banner, by the way), Honestly, I've never gone looking online for talent before so you'll have to excuse the roughness of this post. Although I'll try to answer questions as well as I can. I'm with an open-source project called TremZ, to develop a game of the same…
Yeah - to the above points, I'd add a couple more remarks. "most companies just do not provide the right environment to grow ones creativity." This is an interesting topic. Some studios genuinely try to do so and it really is great : having access to a free after hours life drawing class is amazing and I wish for everyone…