Hey Everybody, Update! Have modelled in detail to the cockpit, keeping with the modular fashion. There are plenty more hidden objects that you will be able to enable/disable to customise different loadouts for the cockpit, this is just one example. I have uploaded a 360 video: https://goo.gl/BZRAd8, check it out! Next…
Alright Sal? Still drinking the Malts, addicted to Oblivion on the 360 and I've been crunching for over half a year on UT and Gears but everythings pretty sweet here. My wee girl goes off to preschool in a couple weeks and Gears is going to ship pretty soon so normal life will be resumed and I think I'll probably upgrade…
There are a few ass slow network extension apps out there... http://www.maxivista.com/ <- 30$ or something, I don't think I'd pay for it. http://www.zoneos.com/zonescreen.htm <- free, but I've never used it so let me know if it's any good if you do give it a go. I wish there was a VGA input to just use the display on my…
I have used a "JoystickServer" app with Maya many years ago. It was able to feed the joystick commands as values right into Maya. http://www.geocities.com/jlimperials/realtime.html No idea if it still works. Keep us updated :) And this one I found with google. http://onepartcode.com/main/projects/X360_Maya.html "Controller…
For people who weren't actually there, E3 was awesome. But at the show itself most all of the good stuff was behind closed doors or past the insane lines to Nintendo's booth. Hey blankslatejoe, did you get to check out Sonic Wild Fire (Wii)? I've heard its the first 3D sonic (including the PS3/360 one) that might not suck.…
Oh yea I agree Daz, thats why I posted both tech demos rather than gears ingame footage on 360 vs the Crysis tech demo. Both demo's are probably better than games will look on either engine, and both were running on a similar platform so its about as fair of a comparison as we can expect until Crysis comes out.
@Pancakes: There's no action in the last vid I made, but hopefully this will change your perception! Full 360 AI Tour: [ame=" https://www.youtube.com/watch?v=k4YNsTrBKBw&hd=1"]DataHive - 6/17/2012 - Full 360 AI Tour - YouTube[/ame] Also, I've got a new Beacon AI system implemented that uses neither UDK's built in pathnode…
Hi, I am trying to work my way up from my college days in Game Art. I really want to get a job in the industry but I feel my 3d isn’t where is should be. That be said I am hoping I can get a critique on my Corsair I modeled in maya textured in substance and rendered in Unity. Here is a YouTube link to a 360 degree turn and…
I'm having a very annoying problem ATM when compiling for source engine. Where my character's wrists seem pinched. I am assuming they are rotating a full 360 degrees. Though I am not fully experienced in 3ds Max to determine if the bones are aligned to one another down their hierarchy. Note: I am using a standard…
Hey, I'm hoping someone can point me in the direction of some infos on creating awesome efficient square uvs like slipgate makes. (I'm working on low res hand-painted stuff atm) http://fc05.deviantart.net/fs38/f/2008/327/7/b/Demonette_construction_shot_by_slipgatecentral.jpg I'm wondering if you have to be very conscious…