Well everyone was down for another meet up last time we met, so lets do it. I was thinking this friday (Nov 7th) @ 7:30pm at the same Mexican Restaraunt http://www.eltoreador.com/ We can meet somewhere else if no one wants to go there. That's just my suggestion. So far me, Vassago and IronHawk are on board. Who else wants…
So GW2 is coming out tomorrow and I couldn't find a thread about it, so let's create one. Anyone planning on buying it? The game looks fun as hell and the art looks gorgeous. https://www.youtube.com/watch?v=Hv7t_zFUDBk
[ame] http://www.youtube.com/watch?v=WNZCS-coZjY&feature=player_embedded[/ame] I believe these people are in the same office park as Vigil Games as the bridge you see at the beginning is at the entrance road. Can't believe they didn't bring a crowbar.
Maybe you recognize this guy from the blade movie here are some wires, if anyone could be so nice to help me with some paintovers,it got some atonomy problems, but i cant put a finger on them myself thanks
So this thread is being start for my own solo project, but anyone else from the Ai LA Demo classes are more than welcome to post in here as well. I'm going to be making the environment from this concept and importing it into Unreal 3. A block out will be coming in a couple of hours with temp lighting as well
Hi, I'd like to share my updated portfolio. It contains many of the assets I've done for Crysis2. The website is still wip, but most of the images are in. Enjoy :) http://www.marcelschaika.com
Alrightio, figured I too should open a thread in this flashy new section of the forums. This first post will be used to display items/sets currently in the game, in the workshop and in progress, mostly will smaller icons. I will try to keep this post up to date as much as I can :) With that said, here goes... Items/Sets in…
Hello this is my first time doing a scene on my own and I picked Beaver creek after watching the Unreal/Quixel video remake of Blood Gulch. Just wanted some feedback on my blockout and pointers for going forward, thanks.
Is it possible to get this chrome-like material to reflect the thread / any other part of the model, or will it only reflect the skybox? I feel like the metalness is a great look, but the fact that it doesn't reflect off the object itself makes it look really awkward. :\