Normal maps have gradients to account for smoothing on the low poly's mesh normals yeah, maybe I should have said something more like "bit depth isn't the only advantage" as bit depth is an advantage with normals. Just that its not a straight up comparison of bit depth, if that makes any sense. Curved surfaces and…
I would stay away from smoothing you loose alot of shapes that way and you get interesting edge flow. the biggest thing here is the front grill because you smoothed the shape is all off now. I also feel that the body panel above the crease is off. As well as your lights you can get the the same shapes/better shape by…
Hey guys...quick question I'm hoping someone may be able to answer. It looks like Maya's FBX plug-in is failing to export smoothing groups for use in UDK. I thought it was a 3D Coat setting I was missing, but If I just create a sphere in maya, smooth all the normals and export (and yeah I make sure all the right boxes are…
Or just trying bringing the divisions down 2 or more levels inside of zbrush and exporting it into max and then using the SMOOTH MODIFIER, to smooth it out after converting it to EDITABLE POLY. Then maybe applying a turbo smooth or something to the model. Someone told me to actually make the model into a display box, which…
Yeah, there's alot of things I probably should of done with the model. The silhouette from first person view is probably really lacking because the switches are baked down, the same with that part near the magazine. I also have alot of trouble with edges and smoothing, I always seem to make things too sharp, although on…
in the second image...i notice a tad over useage of normals. like in the AC window unit thingy and the dumpster. there is texture all over that thing, which from a far, probably won't matter. but since this shot is a little close up, it is really noticeable. also, the corrugated peices of the sturcture have no smooth…
Hey guys, so during last September's monthly contest I noticed a few requests for help on hair items, and I've also gotten some requests and interest in seeing how I did hair for my recent pieces. I've put together this small tutorial which hopefully will show just how easy sculpting hair is for dota 2 characters. I'm not…
Hi! could I get some help on how to approach this? I start with a smoothed cube, sort of a watered down sphere and then used the multi cut to create the details that i would carve out, sadly the edges on the face shapes get way too smoothed once i apply subdv. so i have to start adding edge loops and, well it ends up…